In the mod those 2 things didn't exist, and the game play change their addition brought to the game is one of the parts i truly dislike about roost. Those features destroyed the ability to use stealth in the game, and the tension of not knowing what the enemy was doing.
I do not want an automatic alarm going off when a single enemy soldier secretly sneaks in the cap zone to try and take down all the enemies from behind. I do not want an automatic alarm going off when some enemies slipped past the front line and started capping an objective the enemies neglected to defend.
Sure make it easy to report what things are going on, and perhaps report some things automatically. But keep the ability to be able to surprise the enemy.
Game helping aids should never tell you information before anyone would have possibly witnessed it himself. I'm OK with systems bridging the gap between player noticing certain events that are important to the team and actually forget reporting about them. But those systems should not report something before anyone ever noticed it.
And in the situations where real teamwork and communication goes on, as seen on some public server communities in the past, Iron Crescendo and Clan/Unit matches. That a server can decide that players need to actually communicate among themselves to get an idea what is happening.
Currently in those cases, the systems intended to increase the teamwork, will actually have an opposite effect. And restrict the freedom and ingenuity of the tactical aspect of the game. As the critical war for knowledge has been taken out of the picture.
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Which is why I hope that the "Realistic Realism" version will pretty much not tell you information that would otherwise need to be actually found out and shared among the team itself, but rather makes people find out for themselves.