With all respect to You Ramm. I'd rather to see more informations about vehicles and new features for multiplayer than single player stuff. Is good to hear it, but SP will be a main gameplay mode for pirates anyway...and wont be apprieciated by reviews. BC2 and MW2 had terrible AI and bot spawn scripts in SP and they praised it so much.
So whats with the "bot hate"I have seen a few messages where people are saying stuff like "the bots look stupid as usual". I'm not sure what you saw in the Gamescom shakeycam video that gave you that impression, but the bots are actually pretty darn good in ROHOS. Granted the Gamescom video was basically an alpha build, and there is a LOT more work that will be done on the AI before shipping.
I'll be the first person to admit the bots in RO:Ostfront were terrible - they were basically UT2k4 AI shoehorned to work for RO. But the AI in ROHOS has been written from scratch to be tactical shooter AI. They understand the tactical situation, can take cover, know if they have been flanked, will sometimes run away and hide when they are really injured, properly use iron sights, understand how to play the gametype, and more - all fully dynamic. The bots are so good, that often times in playtests we can't tell if we are fighting a human or an AI. By the time ROHOS ships, we should have some of the best AI you've seen in a tactical shooter. So please stop projecting the "bot hate" from RO:Ostfront onto ROHOS![]()
For the demo the AI was set to uber-noob mode so that we could demonstrate the features of the game without getting our faces owned off. This will SUPER slow down the enemy AI's reaction time, which is probably what you are seeing.
So whats with the "bot hate"I have seen a few messages where people are saying stuff like "the bots look stupid as usual". I'm not sure what you saw in the Gamescom shakeycam video that gave you that impression, but the bots are actually pretty darn good in ROHOS. Granted the Gamescom video was basically an alpha build, and there is a LOT more work that will be done on the AI before shipping.
I'll be the first person to admit the bots in RO:Ostfront were terrible - they were basically UT2k4 AI shoehorned to work for RO. But the AI in ROHOS has been written from scratch to be tactical shooter AI. They understand the tactical situation, can take cover, know if they have been flanked, will sometimes run away and hide when they are really injured, properly use iron sights, understand how to play the gametype, and more - all fully dynamic. The bots are so good, that often times in playtests we can't tell if we are fighting a human or an AI. By the time ROHOS ships, we should have some of the best AI you've seen in a tactical shooter. So please stop projecting the "bot hate" from RO:Ostfront onto ROHOS![]()
For the demo the AI was set to uber-noob mode so that we could demonstrate the features of the game without getting our faces owned off. This will SUPER slow down the enemy AI's reaction time, which is probably what you are seeing.
Btw I'm pretty sure most players agree that the correct way to make the AI easier is to reduce the damage they do
...not in a realistic game.
Fighting soldiers in poor shape is much more reasonable than soldiers with airsoft guns
are you being sarcastic?