Any help on these things?
1.
Wind sound all over the map without having to add a million AmbientSound actors. The properties in the levelinfo/Zoneinfo Actors seem to modify the Accoustics rather than the sound played.
2.
Random Artillery. But not like Baksan Valley, because it would take a long time to set up. There is a ProjectileSpawner Actor in UT2004- could this be modified to fire large ROHEShells or similar, with a randomised trajectory?. From a scripted trigger maybe? I could probably code it if the network (replication) stuff was not too hard, but I need a pointer to start
1.
Wind sound all over the map without having to add a million AmbientSound actors. The properties in the levelinfo/Zoneinfo Actors seem to modify the Accoustics rather than the sound played.
2.
Random Artillery. But not like Baksan Valley, because it would take a long time to set up. There is a ProjectileSpawner Actor in UT2004- could this be modified to fire large ROHEShells or similar, with a randomised trajectory?. From a scripted trigger maybe? I could probably code it if the network (replication) stuff was not too hard, but I need a pointer to start
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