I was thinking of playing with that property, but the dropdown menu only has options referring to neutral, axis, and allies. im not sure how this will work, but ill take a look.
for now, i have used the cheap-ass, un-investigative, too-lazy-to-learn-the-minor-inconsistencies-of-unrealeditor solution: doubling my playerstarts and adding a new ROSpawnArea actor, so essentially its two spawns right on top of each other, each bound to a different objective
i will probably take a peek at bmustloseallrequired tonight.
thanks for listening bros!
for now, i have used the cheap-ass, un-investigative, too-lazy-to-learn-the-minor-inconsistencies-of-unrealeditor solution: doubling my playerstarts and adding a new ROSpawnArea actor, so essentially its two spawns right on top of each other, each bound to a different objective
i will probably take a peek at bmustloseallrequired tonight.
thanks for listening bros!
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