Is it possible to remove a static mesh from the mylevel package? There is a mesh in my map I want to get rid of but anytime I try to delete it the damn SDK crashes.
Now I'm really f**ked. Can't even load the map anymore.
Bad export index 138479648/11346
History: IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad183 15358459)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (KParams[-1]) <- UObject::Serialize <- (StaticMeshActor myLevel.StaticMeshActor3391) <- AActor::Serialize <- LoadObject <- (StaticMeshActor myLevel.StaticMeshActor3391 15358459==15358459/24765302 15358327 133) <- ULinkerLoad:
reload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="C:\Program Files\Valve\Steam\steamapps\common\red orchestra\Map).. <- UUnrealEdEngine::Exec <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop