Could get laggy though, just more info added in the calculation of bullet speed, drop and ****e like that.. Thus more info has to be sent over the net..
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No kidding. The first time you described it, you cited the "wiii" noise and then the pop. Hence my original question. I know full well how it actually works, I was questioning why your example was backwards.How is that backwards? Sound travels behind the bullet, not infront.
So it's accurate to say you hear it passing and you can't hear it coming.
lol Then how would a bullet, fired at a distance, make a crack sound when it has already made it's sonic boom after leaving the barrel? Since bullets do slow down over time, wouldn't they lose that sonic boom effect also?
Especially at close range when you can't hear it in the first place.
Don't worry about anymore arguments heh, I've got no other questions.
Gunshots very rapidly become less sharp once you get a 50-100 meters away from the source. Go to a rifle range, for instance, and walk away from the firing line (in the direction AWAY from the targets, obviously) while the range is hot. You'll see that the sounds change dramatically with even a relatively small increase in distance from them. The same effect is somewhat modeled in RO by the two types of gunshot sounds for each weapon - the close-up one, and the distant one.I dunno, I always though that repeating "crack" sound was the actual small-caliber weapons being fired off in the distance, not the actual bullet coming close to you and making it's own sound.
Gunshots very rapidly become less sharp once you get a 50-100 meters away from the source. Go to a rifle range, for instance, and walk away from the firing line (in the direction AWAY from the targets, obviously) while the range is hot. You'll see that the sounds change dramatically with even a relatively small increase in distance from them. The same effect is somewhat modeled in RO by the two types of gunshot sounds for each weapon - the close-up one, and the distant one.
The supersonic crack actually has the same thing happen for it. That's why it's loudest when the bullet passes close to you, and shifts in sound depending on how far away the round passed.
Wow, first I've heard of that. Very cool, thanks for sharing.This is actually a really cool effect. It's called Sound Shadow. If the ground is hot near the surface, it causes wavelenght of the sound to shorten near to the ground, and to speed up relative to the part of the wave higher up in "cooler" air, thus "bending" the sound wave upwards. It causes the sound to disappear not that far out if you are laying on the ground.
This is why you get reports in World War 1 of soldiers crawling on their bellies between trenches in the grass during the summer and reporting that they could hear the wizzing of bullets over their heads or through the grass, but they could not hear the guns firing until they knelt up to run.