OK thanks guys. I must have read it wrong.
Oh well if they're the rules then I shouldn't be given any special treatment for being a dumba$$ and not reading properly. It's not fair on the guys who did enter the CD version.
Nobody I've spoken with relied on that to win. Don't accuse anyone of that. We read the rules carefully, made sure our entries complied, and entered our best efforts. The deadline wasn't in July, it was the middle of August.
WOW!! Thanks so much TripWire!
I must admit reading the first post I was like this!!
http://forums.tripwireinteractive.com/showthread.php?p=1123660#post1123660
Page 9 is the interesting part.
Don't know what to say really. Now the 2 most supported and liked custom maps until the deadline were Coldsteel and Bridges. Deadline passed and Bridges did not support CD.
Now if TWI did read this thread and Harley's statement, I would've thought they are smart and EITHER let Harley's map not enter the phase 1 of the contest and make it become a strong contender for phase 2. OR, let it enter phase 1 and change the rules of it (no CD support required), but then not let it win.
I totally understand the frustration of Drecks and also Six_Ten. I totally cannot understand TWI on this yet again. Right now, the results of phase 1 don't look like a contest, but rather a giveaway to the community. Like: "If the crowd wants to hear Bridges win, well then Bridges wins".
That's a cheap shot in my eyes. Cheap on gathering player support. And a stupid mistake to the modding community. I know that if I was Drecks, I would right away abandon the game and sink any map project I am currently working on. I would simply feel betrayed.
The changes of the rules of the mapping contest had to happen though in TWI's eyes, because otherwise there were what, 3-4 maps fullfilling all conditions? According to the initial rules, I could have gained a position in the money spot for submitting a RO1 remake with 2 objectives, poor graphic and gameplay that supports countdown. Not because it was good, but because it fullfilled the requirements and was lacking valid submissions.
Finally:
11_HARLEY_11, congratulations for winning. Your map is outstanding. Please don't assume that I am not loving and appreciating your work. It's just frustrating to see that no matter what happens to this game, it's always going wrong.
All I can say to the guys upset about how long the judging took is that we'll work hard to do better for the next phase.
I understand your post about TWI didn't have to do anything.
No contest no prices nothing at all. But they did and when you do, do it good. Not announce a contest full of rules and criteria and then far beyond the deathline change the rules to how it suits best and forget other criteria.
So it is my hope that those that wish they had done better take a deep breath, cool down, listen to the feedback we'll be giving them tomorrow, and give it all they've got for phase 2.
i have to thank each and every one of the mappers who entered this competition, and every mapper who has either released a map or is working on one, even if it wasn't entered.
I agree that rules set before a deadline should have been followed, but at the same time, i think it's true that the competition needed every entry it could get, because at the moment not many people are working on maps - and i can kind of understand the relaxing of some rules to enable more entries.
However, there are many elements that make a map 'good' and while some mappers had to make sure some elements (let's say technical) conformed to the rules, other mappers didn't have to spend that time, and could focus more on other elements (let's say cosmetic), and i can imagine that some mappers didn't even enter their maps because they didn't think they were polished enough in all respects that the rules required.
The problem here is that alienating these guys by modifying the rules after the deadline puts ro2 on shaky ground in the future because we all want new maps to play. These people are the future of ro2 and they should be encouraged in every way possible!!
Having said all that, congratulations to all the winners, and thanks again for making ro2 a better game because of your maps!
When you do it do it good. To mappers this is serious and they will try all to make a good looking level. Polish it and check all other criteria written.
So when I submitt a map for a contest I will try to make everything in the map work like and polish as in stock maps. These criteria are mentioned in the contest rules.
[...] I don't see any reason to give more of what I got for phase 2.[...]