If that is your latest version I can say it won't work in multiplayer.
Each player will only see their local settings for the weaponlist (meaning most/all players will see default list because they don't have mutator installed and same INI file as on the server).
This is simply because there is no network replication in this mutator for the weapon list.
I would recommend you get that fixed before you apply for whitelisting.
Big thank you Marco. I never actually understood what the second file in the code you sent me was for, but I understand now, it's for replication, so I have now used your version, tested it and it works fine.
First link updated and also available here: http://www.filefront.com/17582886/KFCustomTraderMutV2.rar/
Please note, if the client does not have the weapon files, they will not show in the trader, so Server Admins, please add the weapon packages to your ServerPackages, so they can be pushed to the client before play.
I have tested it with the SA80, Dual MP7's and the PPSH and everything works fine:
Without the regular weapons included
With the regular weapons
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