You guys do realize we are still in alpha, right?
I think I've stated as much once or twice. Seems everyone around here needs something to talk about to kill time...
Upvote
0
You guys do realize we are still in alpha, right?
Yes, that's when watching it and when shooting under low-light conditions and especially when doing perfectly timed photos.
When shooting yourself you can hardly see any muzzleflash.
The muzzle flashes are a necessary part of the game, you have to realize absolute realism does not translate to fun in any way.
Muzzle flashes are a necessary function of good gameplay, they help you to locate enemy fire.
Because people are allowed to prone, and considering the massive amount of cover in the game, the lack of muzzle flashes would cause a horrific impact on the gameplay.
Sometimes I wish you guys would put the game first, and your obsession to detail second.
Interesting point, but as this is a tactical shooter people who leap before they look get killed any ways, not like a big flashy *your shooter is over there* is gonna help them .1 second before they die...
The idea is that we want to play a game where these weapons are as deadly as they should be.
Frightening thinking on your post, I must say. This game is about REALISM as far as it goes. Why ruin it with ultra-gamey thinking?The muzzle flashes are a necessary part of the game [...]
Muzzle flashes are a necessary function of good gameplay, they help you to locate enemy fire.
In a game with map design consisting of blown out buildings with a rifleman hiding in a window, seeing your opponents general location from a muzzleflash is the difference between a skill based shooter, and a game of who saw who.
Knighted said:you have to realize absolute realism does not translate to fun in any way.
Balance > Realism. RO2 can be as real as balance will permit.