After last Crosshairs I'm generally settle, but one thing comes to my mind.
This. I dislike idea where player can respawn on or near squad leader. Mobile spawns may ruin typical for RO:O gameplay elements like keeping frontline secure, cutting new waves of troops from objectives by placing good artillery or keeping flag clear.
Now with mobile respawn it will look like in Battlefiled 2 where one guy (squad leader) hide close to flag and keep spawn alive. It might look odd, where SL will hide himself in one of the cellars on Danzig/Apartments and do nothing more.
I think newly respawned soldiers should start atleast 200 meters from squad leader or they cannot respawn too close to flag area so defender can shoot them on their way to SL. Also soldiers "popping out" from nowhere right in the middle of firefight are just arghhh... EA/DICE made that mistake, don't make it TWI too.
I might be wrong in my statement because I haven't seen how does it work, but such things are usually abused by players in many ways (e.g. Battlefiled series) and as I said before it could ruin RO:O spirit, original spawning idea and running to flag across enemy defenses lines.
+1 for me as stated before.
Spawning close to the squadleader is something that is potentially dangerous. One thing I love while playing is actually having to think about reinforcement routes.
I hope that the squad leader won't be forced to hide to keep the forward spawn alive. I would much rather have it that if the squad leader dies people spawn close to next highest person in rank. So a squad leader could actually lead an attack, rather than be forced to stay somewhere out of harms way.
If people have to walk less to the cap zone that means they start at a shorter range towards the cap zone as well, leaving no space to defend. And potentially placing people at a distance from the cap zone in smg range rather than over 200 meters aka rifle range, making defensive rifleman potentially somewhat useless.
I'm afraid that it could possibly reduce the time to get back to the same spot where you got shot again. As the respawn timer is already only about 20 seconds in Roost, this means that someone potentially could throw a nade at your location within a minute that you shot and killed him.
Finally I'm afraid that if 1 squad leader manages to sneak through a teams defences that suddenly the entire enemy team is spawning in your flank.
We all have to see the implementation, but I really hope it won't be like BF2 or BC2. As although it groups people together, it takes the flow out of the gameplay, replacing it with a big meatgrinder. For me every battlefield map plays the same as although the scenarios look different, they all feel and play exactly the same to me.