Solving an issue != adding ridiculous features that makes the game more random and less fun.
I expected that would be a problem, but how come a small random variable makes game less fun, especially when it's somewhat minor? Shooting with an SMG in RO beyond certain range is already random (but oh noes, it's realistic so this argument is invalid), so does that make using SMG less fun?
DraKon2k said:
Do you seriously believe nade spammers would care if their nade lands 1m to the left or right?
No I do not. Quite frankly even limiting grenades would not stop nadespam as people would still spam them if they want, in that case it would just make it more of a gamble do you even want to use grenades, which hypothetically would result into a question like this: is it fun that you ran out of grenades during the last spawn and notice there's a room with MG, sniper and full of people and you're only armed with a rifle next to you? Realistic yes, fun? Not for many.
As quite interesting comparasion in RnL (atleast in alpha 4, haven't played the latest version) there was virtually no nadespam at all, despite the fact you could basically carry up to three (four?) grenades if you just picked your loadout well. Whether it was caused by that small free-aim or certain other things is a good question, but even then it was not impossible to throw quite accurate grenade at longer ranges and still score a "hit".
DraKon2k said:
And again, restricting grenade-throwing to staying on ground? Why? Why would you take away control from the players.
Why not introduce bunnyhopping? After all, it's about player control and freedom. Now obviously saying this one argues about "realism", but so is that suggestion. Your solution about jumping not affecting the distance is one way to fix that issue.
Now despite being **** I do understand your point, and in own ways limiting grenades could be quite good way to do it as it gives positive results in few ways, even when it would also present several issues that would be quite annoying from typical player's point of view.