Right there, RIGHT there. Play DH. I know you all hate it for whatever reasons that I can't comprehend
Hardly anybody here hates DH. But Hanswurst Ludwig would like you to believe otherwise.
On-topic: yes, nadespam should be reduced.
Right there, RIGHT there. Play DH. I know you all hate it for whatever reasons that I can't comprehend
Hardly anybody here hates DH. But Hanswurst Ludwig would like you to believe otherwise.
On-topic: yes, nadespam should be reduced.
I don't hate DH, I only think RO is better. :IS2:
Oh noes, that makes you a CoD fanboy right?![]()
Hardly anybody here hates DH.
thats not really true.
can you give any evidence for that. For what its worth im pretty active on these forums (as evidenced by my post count). And have not seen any real hate towards DH as a mod especially not in general.
There is hate against certain aspects, some hate for instance the supression system, and a lot of people simply feel that RO is still a superior experience. But actually hating DH is not something you commonly come across here.
I play RO since the UT moddays, nadespam became a problem for me in the big retail version. But only on certain maps. It should be acknowledged as an existent problem imho.I just say DH is good mod, and i like it.
to the topic i can say, i play RO since Oct.2006 and i never had a big problem with so called "nadespam". It depends on playing style i think.
People will throw nades as long they have nades.
I play RO since the UT moddays, nadespam became a problem for me in the big retail version. But only on certain maps. It should be acknowledged as an existent problem imho.
Nadespam is extremely realistic as far as the battles in Stalingrad go, I've read accounts of Russians heading into buildings with nothing but grenades and an entrenchment tool. However it doesn't always make for fun gameplay.
Personally I've always found grenades far too lethal in games. Unless you are within a meter or two it's not likely to be instantly lethal. You'll get covered in shrapnel and your fighting ability will be impaired but you aren't going to be blown to bits. When you include poorly made grenades lethality gets even worse, in 'Steel My Soldier's Hearts' (a fantastic book about a US infantry company in Vietnam) there was an attack on a forward base where an American had a grenade go off virtually at his feet but had not a scratch to show for it as the explosion seems to have been highly uneven and all went in the opposite direction, no doubt due to some flaw creating a weakness on the other side of the grenade. I think making grenades less lethal would be a step in the right direction.
Shrapnel is HIGHLY lethal, so much so that it was the main cause of casualties in ww2, on ALL fronts.
I'm sorry but this is just flat out wrong. The grenades of the time had lethal radiuses of anywhere from 3 to 6 meters. Thats anywhere up to about 20 feet. Can you imagine placing a nade on the ground, then walking the height of 2 NBA basketball hoops away, having the nade go off?
Shrapnel is HIGHLY lethal, so much so that it was the main cause of casualties in ww2, on ALL fronts. If you have multiple pieces of metal embedded several inches inside your body, you are not going to get up and fight again. You are probably going to go into shock if you're lucky.
Have you ever been stabbed? It hurts, a LOT. Now imagine getting stabbed numerous times, and a knife being left in each wound... that's a grenade... ouch
Might I point out that nadespam is much, MUCH less of a problem in DH on the good maps (Foy, Cheneux, Bois Jacques, LaGleize, Noville, Stoumont, Stavelot)....basically all the Battle of the Bulge maps, all made by schutzesepp too with the exception of Bois and Noville, because the maps are far less "choke pointy".
NoxNoctum said:Guess what, STALINGRAD WAS A NADE SPAMFEST.