I'd give here one more proposition:
Ballance out the difficulties.
What I mean is most of lvl 0-2 don't play Beginner but Normal, and their reasonings are: "Because Beginner is too easy, and Normal is the only good difficulty for me, yet too hard". That is true, Normal is like best ballanced so far imo, styill can be hard after all, but also easy enough, my fave due to the fact I lag a lot and on Hard I die due to lags way too often while at Normal at least I stand a chance. In short: Beginner is a joke, Normal is ballanced out enough to be not too hard and not too easy, Hard is well, too hard for those who want to play something harder to Normal many times... Suicidal and HoE are good though... So here is my proposition:
- Make Beginner like the point where now beginner and normal are in middle if you know what I mean
- Normal should stay not changed, unless you make Husks, Sirens, Scrake and FP a bit, really just a bit weaker
- Hard - many people play Normal cuz Hard is too hard for them, and Normal seems too easy for them... how about leaving hard as it is though, BUT adding a difficulty between Normal and Hard? Something like... I don't know, Advanced?