What is up with this? Dude I play Allies almost exclusively and I don't think they need the MG42.
Then I salute you.
From your experience, almost exclusively on Allies, do you think the game is balanced?
Upvote
0
What is up with this? Dude I play Allies almost exclusively and I don't think they need the MG42.
I dunno if I could say for sure. To me it feels like individual maps more than anything. German MGs are better than DP, but I don't feel like MG42 is that much better than MG34, it's really scary, but I've only been killed by it a few times, it pretty much kills you in the same situation that the MG34 kills you. I'm not mentioning its ammo because I've heard that's bugged so I'm not really sure what it's supposed to be.Then I salute you.
From your experience, almost exclusively on Allies, do you think the game is balanced?
Go to the 9 minute mark:
I dunno if I could say for sure. To me it feels like individual maps more than anything. German MGs are better than DP, but I don't feel like MG42 is that much better than MG34, it's really scary, but I've only been killed by it a few times, it pretty much kills you in the same situation that the MG34 kills you. I'm not mentioning its ammo because I've heard that's bugged so I'm not really sure what it's supposed to be.
I'm not one for caring how the weapon behaves in real life, i care about gameplay and fun, and i'd like more recoil especially when hip firing, it's too easy to headshot
...
This is the case because there is no manoeuvrability mechanic in RO2 which the MG42 would lose badly to the PPSH-41 to. So the only mechanic we have that can balance the MG42 in CQB is increasing hip fire recoil (as for all the MGs actually).
I just hope TWI are smart enough to realise this.
I jumped on a server this morning to see what it was like. Played Allies, lost twice by Axis stack. RO2 is shockingly Axis biased. Only the Axis-only players (who have a vested interest) or the uninformed claim that it isn't.
I do agree that the MGs handle too well, but that's more of a thing with all MGs, I'd like something like RO1's system for that. Also some little changes, mayhaps since people at least perceive axis as being better; little things like better handling for the PPSH41. Then the allies would have the better rifle and sMG (although the extra 4 clips you get for the mosin aren't exactly a selling point)This is the case because there is no manoeuvrability mechanic in RO2 which the MG42 would lose badly to the PPSH-41 to. So the only mechanic we have that can balance the MG42 in CQB is increasing hip fire recoil (as for all the MGs actually).
I just hope TWI are smart enough to realise this.
I jumped on a server this morning to see what it was like. Played Allies, lost twice by Axis stack. RO2 is shockingly Axis biased. Only the Axis-only players (who have a vested interest) or the uninformed claim that it isn't.
I do agree that the MGs handle too well, but that's more of a thing with all MGs, I'd like something like RO1's system for that. Also some little changes, mayhaps since people at least perceive axis as being better; little things like better handling for the PPSH41. Then the allies would have the better rifle and sMG (although the extra 4 clips you get for the mosin aren't exactly a selling point)
I'll agree that some weapons and some maps are slightly axis biased, but it's really the players that are the problem and campaign only magnifies it.
From a balance standpoint I believe that if you want an enemy weapon you should go fetch it. From a realism perspective, axis captured tons of PPSHs, while the MG42 was a fairly uncommon weapon so allies wouldn't have many chances to get it. So it depends on what they want to do with the game.Good suggestion. Moreover, if the Allies don't have access to the MG42 then the Axis shouldn't have access to the PPSH-41 either.
Many of the proposed weapons not currently in-game are present in IOM.
They certainly did. I was referring to Stalingrad, where the MG42 wasn't all that common in the first place.In the book Tigers in the mud, the writer said that the Russians captured mg 42's as well as Luftwaffe uniforms.
They certainly did. I was referring to Stalingrad, where the MG42 wasn't all that common in the first place.
Can the game really be said to be only Stalingrad at this point though?
The advantage in weapons is incremental, the mkb is more capable for most people than the AVT. The higher rate of fire of the mg34 over the DP28 makes it easier to hit traversing players on the run, the same for the mg42 over the mg32. Same for the mgs in QCB, more bullets = a greater chance of hitting your target. None of these weapons alone are game breaking and the soviets have perfectly capable weapons.
I really like campaign, but I find it hard to enjoy these days.