How can momentum make you feel more drunk? You mean must mean weaponsway?
You should have played RO the mod when it first got momentum in. It felt like walking on ice
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How can momentum make you feel more drunk? You mean must mean weaponsway?
Im afraid that this will make the game feel less responsive thats what I wanted to say.How can momentum make you feel more drunk? You mean must mean weaponsway?
Im afraid that this will make the game feel less responsive thats what I wanted to say.
Everything doesn't have to be EXACTLY the way it was in Ostfront, what I'm sure people want is a matured evolved version (natural progression utilizing today's mechanics). Just like what we thought we we're going to get with RO2.
Please don't add any more momentum. Hate it when in ROOST you miss a doorway by 10cm, and it takes you 20 seconds to move backward, stop, move forward. Feels like you're driving a car.
I have like RO1 because it gave a feeling of more realism than the other shooter. RO2 improved on this and that is good. From what I read I am afraid TWI might goes backward and implement less realism because it is more Classic RO1 like. I would hate that the most. I hope that TWI will keep the sway, and all this kind of thing true to there testing and not the undocumented opinion expressed here. Bottom line I look for a historical simulation not a simple FPS (there are other for that).
Now, the point that could be gotten rid off to be more RO1 like is the ranking system. It does not seem historic or useful from my experience.
Just expressing my opinion.
What exactly makes RO2 more realistic than RO OST?
I have never understood this. People seems to claim it but no one explains it.
What exactly makes RO2 more realistic than RO OST?
I have never understood this. People seems to claim it but no one explains it.
What exactly makes RO2 more realistic than RO OST?
I have never understood this. People seems to claim it but no one explains it.
You mean like a sort of limited free-look when you move the mouse faster than your avatar can turn for its current speed? Your view shifts at full speed but your avatar's movement follows a curve rather than a sharp right-angle?
ROP Classic- No secondary zoom
SOLDIERS DONT SHUT UP - I'm working on a flanking attack, I'm right by them "HELP ME BROTHERS!" This does way more harm then good, please take this out. Oh... wait... why listen to what your core audience has complained about non stop.
ROP Classic- No secondary zoom