Hello everyone!
We started this week off with a bang, getting the often mentioned, ever slightly delayed SDK out the door for all users! Along with working server redirects this means players can create while server admins host and play their maps. We've already been spending some quality time with the two custom maps already released: Butovo and Ogeldow.
Remember this is a full SDK. You can make everything from maps, weapons, vehicles, the small mutators that tweak the game in some fashion, to gigantic total conversions that change everything! To take a poke yourself head to your steam Tools list and download it today! If you would just like to enjoy the creations of others, check out the modding and mapping sections of this forum and provide constructive feedback to the creators!
As some of you may have noticed in our steam OGG messages, we are playing around with the servers to test various things related to players reports on high player count/ping issues. This work will continue in the near future with more requests but we are putting pen to pad right now with what we've learned.
As to the future, we've scheduled a large content update for RO 2 similar to what you've come to expect from us in the past via RO 1 and KF. We'll be posting media and information on that as we get closer to what we feel is a comfortable release date.
We also just got done testing a Rising Storm map and things are looking good for the Pacific Front. But I suspect Tony/Nestor and the crew over at RS will be keeping you more updated on that front in the near future!
We've also been doing alot of discussion and work internally about changes to the game. This includes core game changes, UI updates and enhancements as well as the community referred to "RO Classic" mode. We feel we have a good idea on what the community as a whole would like to see out of it (and are working towards that), but we also know that everybody has different opinions as well (You should see some of our debates in the office!).
With that in mind we would like to see a focused (AND CIVIL) discussion by the community in this thread as to what "RO Classic" means to them. We know this is a subject that many people are passionate about, but play nice or you will be escorted out of the forums. :IS2: :IS2:
As a heads up I will not be in the office next week, so communication from me may be minimal at best. But I will have the mods patrolling the forums and this thread in particular. With that in mind, get your SDK grubby hands dirty and your minds thinking!
We started this week off with a bang, getting the often mentioned, ever slightly delayed SDK out the door for all users! Along with working server redirects this means players can create while server admins host and play their maps. We've already been spending some quality time with the two custom maps already released: Butovo and Ogeldow.
Remember this is a full SDK. You can make everything from maps, weapons, vehicles, the small mutators that tweak the game in some fashion, to gigantic total conversions that change everything! To take a poke yourself head to your steam Tools list and download it today! If you would just like to enjoy the creations of others, check out the modding and mapping sections of this forum and provide constructive feedback to the creators!
As some of you may have noticed in our steam OGG messages, we are playing around with the servers to test various things related to players reports on high player count/ping issues. This work will continue in the near future with more requests but we are putting pen to pad right now with what we've learned.
As to the future, we've scheduled a large content update for RO 2 similar to what you've come to expect from us in the past via RO 1 and KF. We'll be posting media and information on that as we get closer to what we feel is a comfortable release date.
We also just got done testing a Rising Storm map and things are looking good for the Pacific Front. But I suspect Tony/Nestor and the crew over at RS will be keeping you more updated on that front in the near future!
We've also been doing alot of discussion and work internally about changes to the game. This includes core game changes, UI updates and enhancements as well as the community referred to "RO Classic" mode. We feel we have a good idea on what the community as a whole would like to see out of it (and are working towards that), but we also know that everybody has different opinions as well (You should see some of our debates in the office!).
With that in mind we would like to see a focused (AND CIVIL) discussion by the community in this thread as to what "RO Classic" means to them. We know this is a subject that many people are passionate about, but play nice or you will be escorted out of the forums. :IS2: :IS2:
As a heads up I will not be in the office next week, so communication from me may be minimal at best. But I will have the mods patrolling the forums and this thread in particular. With that in mind, get your SDK grubby hands dirty and your minds thinking!