That's not proof at all (Post #27 by Ghad). A lot of people I know don't play those games because there is no roundbased play. Respawning, as it is in most of those games, invites people to play run 'n gun style play. Roundbased tries to slow things down a bit because you can only die once per round. Makes you play a more tactical game instead of "I'm Respawning Rambo who doesn't give a flying **** if I die". In respawning games the party that kills someone doesn't have an advantage because of the kill or rather a quick respawn. In roundbased you do, one enemy less to kill.
Roundbased games are also a lot more personal and social. You have time to chat. Have a laugh. Reflect on what went wrong (or right). Discuss tactics for the next round. After you die you can get a drink, go to the toilet etc.
Most respawning games, like the BF:series are just too frantic for the people who like roundbased.
Roundbased and S&D fans that play RO are attracted to the realism features. They just feel that just respawning/conquest type gameplay can get boring, just like the people who like respawning/conquest games might think roundbased can get boring. Well... with more options you get more to choose from.
I also read someones post about the developers know how to create a larger fanbase. There is a kind of logic I don't see. I don't see thousands of players, not even after the availlabilty of the mod for such a long time.
More gametypes, extra features (no I don't mean a change in features like altering ballistics, adding a crosshair, or unlimited snipers, just extra/more gameplay) will definately pull more people to this game.
And its the people who refuse to see the strength of that are indeed close minded or maybe the word conservative rings a bell...