shadowmoses said:
thats because COD is not a combat game...its an arcade shooter.
no teamwork, no large maps, no realistic weapons...just a bunch of randome spawning, smoke nade spammers, smg wh0rs, and kills and deaths to match the entire WWII KIA list in one round... not to mention the hackers that have consumed the damn game.
Sigh that game had so much promis...
just pretty rendering and R&G players.
GOD! I HATE COD! NO SKILL JUST REACTION TRIGGER SHOOTING.
...................not to bash on it or anything
You describe the exact problem why there are people trying to switch from CoD/CS and other non-realistic shooters to RO.
They probably had enough of the bunnyhopping, cornerjumping, hipshooting, bellyflopping, nadespamming arcade kiddies etc.
It doesn't have anything to do with the gamemodes per say but the way people abuse the gamemechanics like I described.
The respawning modes in most games encourage people even more to play those games as "keyboard skill" games and not as a tactical shooter. You can do just about anything without feeling the punishment of your actions.
And those arcade players destroy even the most realistic gamemodes on offer for those games.
RO doesn't encourage that way of playing because of the realism factors.
Limited classes (which I miss in those other games, there are too many snipers and machinegunners etc), no croasshairs (which is impossible in those games because there is no free-aim, you can just draw a crosshair on your screen to put it in a very simplistic way), a fatigue system (in those other games you can run, jump etc without loss of accuracy or penalties).
And like some people say that S&D and similar gamemodes are great for competitions (check the ladders of the CoD competitions, they are very popular) or even friendly matches against other clans.
Absolutely true.
And there are a lot of clans who prefer to play a match or friendly against other clans every day.
People who say "make a mod or mutator" don't realise you can't use those in competitions because there a too many different mods and mutators that do the same thing but with different parameters. No uniformity, no competition because teams can never decide which mod or mutator to use. Each team preferes their own mod/mutator. That is why it is important that it is an integral part of the game and that it is a standard.
One more thing to add is that we don't
need the devs to make those kind of gamemodes, just let mapmakers do that job. We will accomodate ourselves if there is a real need. Which in my point of view makes the whole discussion of yes or no and go play game X completely useless.