But apparently, you are the minority.What about us realism folks who want to have fun and realism?
This is true. And don't get me wrong, I'm sure KF2 will be realistic enough for me as the first one was and they said they'll be addressing some of the realism issues. I just want people to understand that realism doesn't have to ruin a game. ArmA is a simulator, not a game, that isn't what you should expect from a realistic game. I'm saying that a game can play like Killing Floor and still have realistic qualities.But apparently, you are the minority.
The specimens themselves aren't even very realistic. You're picking and choosing right from the get go if you're going to put your game in a fictional world with even more fictional creatures.You make a gigantic post about realism and then toss out this idea. Seems like we get to cherry pick our realism. And if we're discussing realism, then ZED time shouldn't even be in the game at all, but I think most everybody still wants it in there.
Balance should always take precedence over realism in a game like KF. No exceptions.realistic weapon damage
Absolutely, but by no means does realism have to break balance, just don't add overpowered guns. Something as simple as one gun doing more damage than another gun doesn't hurt balance. Balance is only hurt when you add something like a PTRD that could only realisticly do a ridiculous amount of damage. This can be remedied by refraining from adding weapons of this scale.Balance should always take precedence over realism in a game like KF. No exceptions.
The majority of KF fans are realistic - there's no minority. It's like Westboro baptist - the minority is just really freaking loud.
Kf2 doesn't look that unrealistic - and even then the playstyle more then likely will be realistic like Kf1 and sci-fi doesnt mean unrealistic. It "looks" unrealistic is about all you guys have to say.
ZED time is a very realistic reaction to stressors in life and is a very common thing in combat. Your brain goes into overdrive and takes in more through perception - its like overclocking your PC - thus why we remember traumatic **** for so ****ing long and crystal clear. It's just a biological response.
Plenty of Killing Floor is realistic.
uh, how? except the ZED time (which is improbable, you become perceptive in dangerous situations, not somehow slow down time to the point it's a crawl like in the Matrix), and some of the weapons (LAW doesn't have a hatch, it's a one-shot, done deal. You shoot it, and dump it because it's no longer useful, even if you carry extra rockets with you, and I'm pretty sure you can reload Hunting Shotguns if you shot just one shell instead of the two). The entire setting isn't very realistic (somehow the entire military lost to shambling freaks who don't find cover? That seems more like a happy day for military personnel, FINALLY! Something that isn't hard to shoot at! It's very unrealistic how the entire country was not prepared for an event that occurred in a single region. News travels fast, believe it or not), and finally, the Zeds are unrealistic. Oh and the med-syringes are unrealistic too. From what's inside, that's not supposed to make your health go back to normal, but rather it should be reducing the feeling of damage inflicted.
There's plenty of unrealistic crap in KF1 and most likely there's gonna be unrealistic crap in KF2. Here's the thing, though: I like the unrealistic stuff. Gameplay>Realism anyday, any week.
Admittedly the game doesn't say it's an M72 LAW, just a LAW of some kind, maybe a fictional LAW, tis a broad term.LAW doesn't have a hatch, it's a one-shot, done deal. You shoot it, and dump it because it's no longer useful
Something to prevent shock and keep you from bleeding out would be enough to allow you to keep fighting even if you still needed medical attention later.Oh and the med-syringes are unrealistic too. From what's inside, that's not supposed to make your health go back to normal, but rather it should be reducing the feeling of damage inflicted.
I don't see how either of these games are 'the bosses of gameplay'. They were revolutionary for their time and great first steps but they're certainly not bosses. This is self-delusion.If gameplay was the only thing that mattered we'd still be playing Asteroids and Pac-Man. (literally the bosses of gameplay)
It's what makes CoD unique too, right? This is another self-delusion.Realism is theme to the game and is what makes the gameplay oh so unique.
Such an obvious oversimplification of Killing Floor to the point where it insults the game itself and the developers who worked on it.Killing Floor is nothing more then a wavebased game. It's galactica nothing more.
and you could look at healthpoints like this -
0 = incapacitated.
1-100 = how close you are to being incapacitated.
Get a chainsaw through you? Yeah, drugs will fix that.Something to prevent shock and keep you from bleeding out would be enough to allow you to keep fighting even if you still needed medical attention later.
I don't see how either of these games are 'the bosses of gameplay'. They were revolutionary for their time and great first steps but they're certainly not bosses. This is self-delusion.
It's what makes CoD unique too, right? This is another self-delusion.
Such an obvious oversimplification of Killing Floor to the point where it insults the game itself and the developers who worked on it.
Get a chainsaw through you? Yeah, drugs will fix that.
You have to be deluded to believe any of these points. You're wasting people's time by clamoring for a gritty, realistic, zombie fps. And you know what? It's been there the whole time. Why not play that instead? Why do you have to ruin a game that has a chance of being different from every zombie game out there?
Indeed it will, chainsaws aren't magical, what you have here is a laceration, the only immediate threat to life it poses is that of blood loss and circulatory shock caused by acute stress reaction, both of these can be warded off with chemical assistance.Get a chainsaw through you? Yeah, drugs will fix that.
Calm down abit man.Don't be stupid and say theres no similarities to games.
Yeah, I even said "oversimplification", not "there's no similarities". It really looks like you're just trying to get angry over nothing to start a flame war and I'm not interested in fueling your fire.Don't be stupid and say theres no similarities to games.
Calm down abit man.
Yeah, I even said "oversimplification", not "there's no similarities". It really looks like you're just trying to get angry over nothing to start a flame war and I'm not interested in fueling your fire.
There is nothing unreasonable about wanting a game to be reasonably realistic, it adds to immersion.snip
While we are at it let's make all playable non military characters only be able to run according to the average top speed of said characters body mass index. Also ammo boxes need to basically be removed unless you break into a home or military base, but I kinda feel like those kind of places would be occupied by people already.
No more trader, I mean it's the same woman selling an infinite amount of guns and ammunition simultaneously from multiple locations? And what will she do with the currency in an end of the world scenario? Paper money would only be valued at the rate of people's faith that the world would eventually readopt its old monetary system.
Reloading weapons should not always go perfectly, sometimes a magazine should be dropped due to stress, likewise weapons should jam and sometimes not be functional anymore. Also all fences should be climbable, except by fat characters, and parkour is a MUST because I've seen people do it online. Basically there should be no part of the map unexplorable because people COULD get there if they wanted.
Drivable cars, it's not like they would all be out of gas right? Also planes, trains, bicycles and skateboards.
Better yet if you want to cloud up non realistic games with fantasies about realism, turn off your computer and step outside, that's as real as it gets. All sarcasm intended.
There is nothing unreasonable about wanting a game to be reasonably realistic, it adds to immersion.
The reason people want realistic games is because they can't "step outside" and experience a zombie apocalypse.