Hello everyone, it has been a while sinse I last posted here, hope you aint all forgot me.
As you're aware I am making A Mutator for KF called "The Rotting" it is heavy on specimen variations, most of which are already complete and are ready for the testing grounds, but others I feel require a bit more tweaking, something to make them stand out.
So with that being said, I open the forum to the following bits of help I require:
1.) I'm aware you can import & export models to and from the game to 3d Max, my question is do the animations export with them or are they completely seperate?
I ask this because looking at the doom 3 mutator, it was imported with full models and animations, so it can be done, my question is how?
2.) Due to lack of time on my side and I want to get this mutator out as soon as possible really, I'm looking for someone who might be able to edit some specimen models for me, or if not for me, give me an extensive tutorial on how to do it so I can work on it.
For example I'm looking at taking the metal mesh off of the fleshpound.
3.) As much as I've looked into mapping for KF, I just can't grasp the engine, with more time I would learn it, but I dont have time, so it isn't an option, so I ask for a second time now, I am looking for a mapper to map at least 3 levels, they don't have to be high flying this is the total bomb!, just some basic levels that can ship with the mod upon release, please help me, you would be working on a good cause trust me.
Any help on any of those 3 would be greatly appreciated, I'm aware I'm unliked by a few of the modding community, but I'm not looking at a personal war, I'm looking at the bigger picture, which is lots and lots of Killing Floor fans enjoying a brilliant mutator, and I know that putting personal feelings aside, you can help me in my time of need.
Thank you.
As you're aware I am making A Mutator for KF called "The Rotting" it is heavy on specimen variations, most of which are already complete and are ready for the testing grounds, but others I feel require a bit more tweaking, something to make them stand out.
So with that being said, I open the forum to the following bits of help I require:
1.) I'm aware you can import & export models to and from the game to 3d Max, my question is do the animations export with them or are they completely seperate?
I ask this because looking at the doom 3 mutator, it was imported with full models and animations, so it can be done, my question is how?
2.) Due to lack of time on my side and I want to get this mutator out as soon as possible really, I'm looking for someone who might be able to edit some specimen models for me, or if not for me, give me an extensive tutorial on how to do it so I can work on it.
For example I'm looking at taking the metal mesh off of the fleshpound.
3.) As much as I've looked into mapping for KF, I just can't grasp the engine, with more time I would learn it, but I dont have time, so it isn't an option, so I ask for a second time now, I am looking for a mapper to map at least 3 levels, they don't have to be high flying this is the total bomb!, just some basic levels that can ship with the mod upon release, please help me, you would be working on a good cause trust me.
Any help on any of those 3 would be greatly appreciated, I'm aware I'm unliked by a few of the modding community, but I'm not looking at a personal war, I'm looking at the bigger picture, which is lots and lots of Killing Floor fans enjoying a brilliant mutator, and I know that putting personal feelings aside, you can help me in my time of need.
Thank you.
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