Give this function a go in your perk class. Let me know if it works for you.
Code:function bool CheckReplacement(Actor Other, out byte bSuperRelevant) { if (Other.IsA('KFHumanPawn')) { KFHumanPawn(Other).RequiredEquipment[0] = ""; KFHumanPawn(Other).RequiredEquipment[1] = ""; } return true; } [/QUOTE] Jst so you know, this doesn't work inside the perk as me and ro_sauce tried to get this to work for his perks.
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