This all depends on how you have setup your mod for your server. If you use Marco's ServerPerks, then you'll have to do some extending unless you have your own customised version and prefer to hard code it with the other stats.
Extending of ServerPerks (or your own):
[url]http://forums.tripwireinteractive.com/showpost.php?p=1068546&postcount=3[/URL]
Hard coding stats (if your own renamed ServerPerks version):
Look at files ClientRepLink.uc, ServerStStats.uc, StatsObject.uc and SRStatList.uc (I think that is it). They all are part of the creation of the custom stat you would like to make but the function for it would be set in ServerStStats so make sure you double check for the stats ready made and compare.
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Yep, nailed the above tutorial extending my own perks to keep the serverperks and serverperksmut packages standard, trying to accomplish things in my custom serverperksp package, renamed of course, but i think this one is serverside only from what i read.
The tutorial goes through a a stat that awards the damage, just not sure about how to go about making it incremental for each kill (or bSniperWeapon heasdshot kill in this exact case)
Haven't tried editing the base serverperks yet, but i should be able to extend on them as another package right?
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