nice answers ppl
I just want to bring the point back on:
1) Would it be possible to add a Simplified penetrate system, without eating the server (Plz read the rest of the doc before you answer)
2) If no... would simplified penetration for small arms add MORE to RO than Advanced ballistics (that you hardly notice within 200m)
3) if yes... Would you like it to be done?
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What is the simplifiend penetration system?
*
Making materials non-physical/physical vs certain types of weapon.
- IE if the wall is
physical, the bullet does NOT penetrate.
- If the wall is
non-physical, the bullet travels thru the material as it WAS NOT THERE.
- The bullet is pre-defined how many layers it can penetrate.
See the below example.
- The only prosessing nessesary, is how many layers the bullet has penetrated before the material becomes physical (isnt this right?)
Example:
Rifles and MG's:
Material:--------------------Penetration:----Layers to penetrate
Light wood (fence/door)-------Yes---------------- 3
Thick wood (Trees, walls)------Yes---------------- 1
Brick wall ------------------------Yes------------------1
Sandbags-------------------------No------------------0
Concrete--------------------------No------------------0
PTRD 14.7mm:
Material:--------------------Penetration:----Layers to penetrate
Light wood (fence/door)-------Yes----------------- 5
Thick wood (Trees, walls)------Yes---------------- 3
Brick wall -----------------------Yes------------------2
Sandbags------------------------Yes------------------1
Concrete--------------------------No------------------0