Thanks man
yeah!!! while at work today i was thinking to my self how cool it would be to get home today, and see a full blown SDK ready for download......but then quickly realized this is TWI were talking about.
Sure enough...I get home and check. guess what???? noting
sad thing is a team of about 7 people released a game called "Dungeon Defenders" with full SDK support, T/C and all. and you have TWI like 3 times the man power...and what we get? you may ask?? a "preview version"..... how sad!
I think they mentioned once that it will be ready before X-mas.
@op
Great work dude, are you planning to remake any rost maps?
You can't compare these two games.
And besides that what do you expect to do when you have the full SDK ?
Pump out a map in two weeks ? There is enough you can do right now.
You sir!!!! couldn't be anymore wrong!!!!!! Yes, its completely a different game, however they both use the Unreal Engine (UDK). DD's engine might be few version back from ro2.....only difference.
and yes, i can pump a map out in 2 week. i have enough understanding of the editor to do so. i have a fast/quick work flow.
Trust me if the copy/paste crap hadn't broke, i'd probably have a map for beta testing already.
With that knowledge and workspeed you could consider to lend TWI a hand.
Meeanwhile me and with me I guess a plenty of others will wait full of excitement.
I thought you quit?
Other than that, nice looking trees
I'm with you there, what trick do you usually use to mask this? Do you simply use a texture coord to up/downscale the texture sample?The grass terrain material looks too upscaled compared to the bushes.
Thanks for the comment.Very nice, I really like it. I have just one question, what kind of a map will it be,a tank map, combined arms or infantry only?
I'm with you there, what trick do you usually use to mask this? Do you simply use a texture coord to up/downscale the texture sample?