The RO2 "Work In Progress" Video/Image Thread - All Welcome!

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BOH-rekrut

FNG / Fresh Meat
Oct 20, 2011
556
112
0
germany
my fouvorite map project ,the figthing around the Mamajew Kurgan

i have almost finished the view from the hill over stalingrad.
the map has a real world terrain.
the germans are attacking and must capture the hill !
they are figthing over long distance in trenches and over no mans land .
 

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Le0

FNG / Fresh Meat
Sep 20, 2011
638
119
0
Neuchatel, Switzerland
my fouvorite map project ,the figthing around the Mamajew Kurgan

i have almost finished the view from the hill over stalingrad.
the map has a real world terrain.
the germans are attacking and must capture the hill !
they are figthing over long distance in trenches and over no mans land .

Liking what you did there.

I made some progress on my map

 
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HeadClot

FNG / Fresh Meat
Dec 2, 2010
286
110
0
Utah, United States
I love German shepherds best dog ever in my opinion!

/back on topic

It should be possible with unreal however you would need a beefy computer for development.
 

Nezzer

FNG / Fresh Meat
Feb 3, 2010
2,334
1,021
0
30
Porto Alegre, RS
my fouvorite map project ,the figthing around the Mamajew Kurgan

i have almost finished the view from the hill over stalingrad.
the map has a real world terrain.
the germans are attacking and must capture the hill !
they are figthing over long distance in trenches and over no mans land .
Mamaev Kurgan! :eek:
:IS2::IS2::IS2:
 

SolitarioSoldat

FNG / Fresh Meat
Oct 28, 2010
1,177
503
0
USA,Tampa,Florida
Question for the mappers,

As far as I can recall,community made maps that have not been accepted by the developer/publisher or not presented to them and being just straight out downloaded on the servers are usually on the unranked servers right?

It would be shame if your maps are played on unranked servers because lots of peeps are barelly playing on unraked servers,it would be like sentencing your own maps to death.

My question is are you guys planing to present the new maps to TWI for approval?
 

Le0

FNG / Fresh Meat
Sep 20, 2011
638
119
0
Neuchatel, Switzerland
Question for the mappers,

As far as I can recall,community made maps that have not been accepted by the developer/publisher or not presented to them and being just straight out downloaded on the servers are usually on the unranked servers right?

It would be shame if your maps are played on unranked servers because lots of peeps are barelly playing on unraked servers,it would be like sentencing your own maps to death.

My question is are you guys planing to present the new maps to TWI for approval?

Well, if I get to finish my map in a state that pleases me, I'll present it to TWI for approval.
 

Cultivator

FNG / Fresh Meat
Mar 7, 2011
254
16
0
Siegfriedlinie/Germany
Thx for testing that rekrut :D .

It looks a lot better than a flat texture and with some different textures and culm hights it will be a big plus for the atmosphere if it runs smoothly like you said. Next question is how it could be managed to get players be able to hide in the grass that they can
 

Xendance

FNG / Fresh Meat
Nov 21, 2005
4,484
572
0
33
Elitist Prick Club RS Branch
The acceptable amount of foliage really depends on a lot of stuff. If you only have gigantic plains then sure, you can have dense foliage that is visible for a long distance. But if you have more stuff on the screen, lots of buildings and other things, then you probably can't have that much foliage.
You have a certain performance budget and you have to decide on what you're going to allocate it.

PS. You have to consider the player amount also.
 
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Reactions: Frostedfire and Le0

Le0

FNG / Fresh Meat
Sep 20, 2011
638
119
0
Neuchatel, Switzerland
Did some more work on my map.

The entire barbed wire barricade can be blown up using satchels, it can give quite an advantage to the Germans (attacking from behind the camera in shot 2).

The odd looking tower will be the first objective (Water Tower)

Still need to work on a lot of stuff:
  • Make my own skydome
  • Improve the grass mesh/materials
  • Improve and finish the "open" wooden houses (Currently houses with windows and default UDK material)
  • Finish blocking out the end of the map

As always, suggestions, critics or comments are welcome



 

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
Wow, I am looking forward to the maps of Le0 and BOH-rekrut. Stunning maps so far. Love the view. Keep up the great work!

@BOH-rekrut

Could you add some more smoke in the background? After all, Stalingrad was burning like hell. If the background of your map, the city, would be darker, that would add a lot to the atmosphere. Sth like: "Your map is the gate to hell".
Or would this be a performance killer? Anyway, awesome work! :IS2:
 

Le0

FNG / Fresh Meat
Sep 20, 2011
638
119
0
Neuchatel, Switzerland
Thanks guys :)
I wish I didn't have so much work so I could work more on the map. Hopefully I'll be able to do some real progress during the holidays
 

ikkiewikkie

FNG / Fresh Meat
Sep 15, 2011
311
32
0
Netherlands
Wow, map looks really nice. The grass and terrain are looking awesome. How big will the map be in comparison to the standard RO2 maps? It sure looks pretty big to me :)