TE-Fallenfighters SPAWN TO SPAWN, BABY

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Raneman

FNG / Fresh Meat
Jan 12, 2011
642
788
0
Fallen fighters on TE is nothing but spawn warfare. You never leave your spawn. You set foot on spawn, and suddenly you get shot from 32 different windows at the enemy spawn facing yours. There is no cover. No one does objectives. It's basically a shooting gallery for everyone but the people who actually leave spawn.
 

Turnbacca

FNG / Fresh Meat
Oct 16, 2010
67
37
0
Fallen fighters on TE is nothing but spawn warfare. You never leave your spawn. You set foot on spawn, and suddenly you get shot from 32 different windows at the enemy spawn facing yours. There is no cover. No one does objectives. It's basically a shooting gallery for everyone but the people who actually leave spawn.


Welcome to the most brutal war in history? :D :IS2:
 
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Pig

FNG / Fresh Meat
Oct 2, 2010
461
142
0
Welcome to Red Orchestra, ah yeah you can win with team play. even against the 32 different windows
 
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negocromn

FNG / Fresh Meat
Aug 23, 2011
66
39
0
map is clearly 8v8 or less players material, 32v32 or even 16v16 means youll have multiple people shooting you from all sorts of angles anywhere you try to move.
 

vanelle

FNG / Fresh Meat
Feb 9, 2011
140
24
0
Heavy suppression on the windows works quite effective.
And a sniper should look for MG carrying units.

I had some good plays on the map altho it is not the easiest one.
Team work is a must.
 

Baine

FNG / Fresh Meat
Aug 2, 2006
196
39
0
map is clearly 8v8 or less players material, 32v32 or even 16v16 means youll have multiple people shooting you from all sorts of angles anywhere you try to move.


Welcome to Red Orchestra, ah yeah you can win with team play. even against the 32 different windows


THere you go. This is RO not CoD. You have to overcome the odds with teamplay, be it flanking with several guys or advancing through smoke.
 

Sheps

FNG / Fresh Meat
Aug 5, 2011
274
255
0
I think you'll find that if one person goes for the objective, 2 or 3 might follow. Getting the fountain is pretty easy and pretty well covered but going any further than that is just suicide.

I'd like the map much more if the map didn't lag my PC.
 

Raneman

FNG / Fresh Meat
Jan 12, 2011
642
788
0
Teamplay would be more effective if there were an easy way to communicate on public servers. Say, indicators above people's heads that are like "THIS IS YOUR SL FOLLOW HIM" and squad level VOIP.
 

Rumpullpus

FNG / Fresh Meat
Aug 31, 2011
329
70
0
i like TE-fallenfighters, its just obvious the map still needs to be worked on. theres only 1 semi safe way to get to the middle and it takes FOREVER, and chances are you get shot anyway. needs to be some more roadbocks on the side giving some people cover from the flanks right out of the spawn. because right now, ya the map is basicly "spawn camp to victory"
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
0
Fallenfighters has always been that way (it's an RO1 map). You're playing on pub servers too. I woudln't count on the map being changed either it's

1) A remake of a RO1 map
2) A copy of an exact location.

They're not gonna throw in some random buildings, people here (including me ;)) will throw a fit :D.

Check out Iron Crescendo, it works out a bit diffidently there ;).

But if you're on a team where people are using smoke efficiently it's a differnt story.

Also don't be afraid to move up slowly. I sneak around o the edge of the map, pick off anyone along the side that's covering the angle I want to run to the cap, and then sprint to the cap and lay low. Usually works pretty well :).
 

Moyako

FNG / Fresh Meat
Jan 10, 2008
2,163
636
0
Venezuela
www.xfire.com
Another thing is the beta doesn't have a SP campaing, this means no training at all.

Because of this many new players who never played RO:OST, are playing the game as a gun and run shooter.

Remember that this issue used to happen a lot during RO:OST free weekends and rebates when hordes of ROplayers were runing around crying because that "game sux, no crosshair and too hard to kill someone!!11one!!"
 
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Rumpullpus

FNG / Fresh Meat
Aug 31, 2011
329
70
0
Fallenfighters has always been that way (it's an RO1 map). You're playing on pub servers too. I woudln't count on the map being changed either it's

1) A remake of a RO1 map
2) A copy of an exact location.

They're not gonna throw in some random buildings, people here (including me ;)) will throw a fit :D.

Check out Iron Crescendo, it works out a bit diffidently there ;).

But if you're on a team where people are using smoke efficiently it's a differnt story.

Also don't be afraid to move up slowly. I sneak around o the edge of the map, pick off anyone along the side that's covering the angle I want to run to the cap, and then sprint to the cap and lay low. Usually works pretty well :).

well all im sayin is that if the majority of games on a map end up in mass spawn campin that usually means the map wasnt designed correctly. i dont care if its of a real place or a completely made up one. i dont like spawn campers and the map currently encourages it.
 

teemu92

Grizzled Veteran
May 31, 2011
1,050
140
63
Finland
www.youtube.com
The answer, play with friends and learn to use smoke grenades & artillery effectively. + in the map the mounted MG positions are amazing, i got a 14 killstreak on one yesterday.
 

NightriderAOF

FNG / Fresh Meat
Sep 1, 2007
324
135
0
well all im sayin is that if the majority of games on a map end up in mass spawn campin that usually means the map wasnt designed correctly. i dont care if its of a real place or a completely made up one. i dont like spawn campers and the map currently encourages it.

If you sit in your spawn area and camp that ridiculously long space between spawns, you will lose very, very quickly.

How does that encourage sitting in spawn?

I think it's more of a matter that a lot of people new to RO don't grasp the fundamentals yet, or might be too afraid of getting shot while going for the cap.
 

Rumpullpus

FNG / Fresh Meat
Aug 31, 2011
329
70
0
If you sit in your spawn area and camp that ridiculously long space between spawns, you will lose very, very quickly.

How does that encourage sitting in spawn?

I think it's more of a matter that a lot of people new to RO don't grasp the fundamentals yet, or might be too afraid of getting shot while going for the cap.

well as an example i will explain 1 round i remember today.

playin as the russians and on our side south from the number 1 spawn area we had 2 panzers and atlest 6-7 infantry sitting just to the side of the little allyway there destroying anyone and everyone that even got close to leaving the spawn area. i think we managed to round up 4-5 men to try and push them out with smoke as cover but it failed everytime becuase of the tanks.

now that was an extreme case that i have yet to see again but it is easy for both sides to box eachother in their own spawns. infact right now its easier for the teams to box eachother in the spawns then it is to take objs.