TE-Fallenfighters SPAWN TO SPAWN, BABY

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Squid

FNG / Fresh Meat
Dec 3, 2008
19
25
0
Ive noticed there is an option to spawn at your squads SL, rather than the default spawns. Also I agree that people tend to find the nearest window and take potshots.

Ive played SL a few times and despite plenty of smoke, i would charge through on my own.

Stick to your SLs and follow them in

NOT ONE STEP BACKWARDS! :D

I was thinking that the addition of some Commisars that are able to "encourage" soldiers with a pistol and soviet banner might be cool. Along with some kettenhunds for the gerries
 
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BlackLabel

FNG / Fresh Meat
Jan 9, 2007
3,137
1,063
0
Churmany
remember that this issue used to happen a lot during ro:eek:st free weekends and rebates when hordes of roplayers were runing around crying because that "game sux, no crosshair and too hard to kill someone!!11one!!"


free chicken !!!!!!!!!!! :d
 

Luckless

FNG / Fresh Meat
Aug 28, 2011
250
97
0
I was thinking that the addition of some Commisars that are able to "encourage" soldiers with a pistol and soviet banner might be cool. Along with some kettenhunds for the gerries

Remove the TK penalty for them if they kill a friendly in the "Spawn" region? (I know, it really isn't a good suggestion, but when has that ever stopped someone?)
 

Waffel

FNG / Fresh Meat
Aug 15, 2006
56
3
0
Norway
Have played this map a lot since beta prerelease. And I just have to repeat what everyone else have said ITT: Teamwork is essential. And tbh, that is also what the platoon commander positions are for, to take charge. If you just start to communicate with your squad you would be amazed sometimes. People will actually cooperate with you to achieve the objectives.

That being said, I usually go for the flanks in this map, setup behind cover and take potshots at advancing infantry, and wait for a good moment to push on the objectives, its also a bit about timing not just teamplay.
 

shamE

FNG / Fresh Meat
Aug 30, 2011
34
5
0
Seems fine to me ever TE-Fallenfighters game I have played the tanks go out and do what they do and the smgs, and maybe half of the rifles go out and try to advance under the cover of the window mg, more rifles/the sniper. I have never really seen to much camping in the game tbh.
 

Picky Bugger

FNG / Fresh Meat
Sep 1, 2011
11
0
0
This map is more of a problem on the CD mode with the first capture area. The spawns are quite close to each other and pretty open so If you don't get into cover straight away you can die pretty fast. It's not really fun being killed before you know what's happening but I look forward to trying the mode of different maps.
 

BlackLabel

FNG / Fresh Meat
Jan 9, 2007
3,137
1,063
0
Churmany
id like to see a map we allready "dont" know...:rolleyes:

danzig and fallen heroes...meh gives us some grain and pavlovs...zzz:eek:
 

Thaelyn

FNG / Fresh Meat
Jun 19, 2011
298
97
0
Tulsa, Ok
id like to see a map we allready "dont" know...:rolleyes:
I'd like to see one that even the closed beta guys haven't played yet. Put everyone on equal footing with regard to map knowledge.

-EDIT- not a whine, that. Just thinking it would be3 amusing for one of the advantages the closed beta guys have to be stripped away ;)
 

aD.Luoson

FNG / Fresh Meat
This map would be greatly improved if they enlarged those tunnels to go from one side to the other. It may of not been like that at the actual place but it is really needed imo otherwise the map is too much of a snipe fest where if you try to move you just get shot from outa nowhere
 
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Hypno Toad

FNG / Fresh Meat
Apr 18, 2008
486
274
0
30
Standing behind you
Fallen fighters on TE is nothing but spawn warfare. You never leave your spawn. You set foot on spawn, and suddenly you get shot from 32 different windows at the enemy spawn facing yours. There is no cover. No one does objectives. It's basically a shooting gallery for everyone but the people who actually leave spawn.

I partially agree, but I do exceptionally well while attacking the square.

The cover system is a godsend when you're actually in the square, it's easily possible to reach one end of the square to the other without getting shot once so long as you keep yourself under cover.

I think the map needs more ways to bypass the square entirely. When it comes down to it, what is the tactical advantage of capturing open ground when there's much more useful firing positions? The map needs flank routes so people can get around the square without being shot at
 

Empty Box

FNG / Fresh Meat
Sep 2, 2011
144
9
0
Problem I am having is not so much the window watchers, just the whole "I can't see" thing. This has lead to me more or less running right into the enemy I probably should have seen.

I've had no real problem moving up through the center, there is a good amount of concealment if you use it (Drop into some craters, use the snowbanks) considering it is a flat out killing field. Stay low and keep moving.

More covering fire would be nice though.
 

El_Ejcovero

FNG / Fresh Meat
Fallen fighters on TE is nothing but spawn warfare. You never leave your spawn. You set foot on spawn, and suddenly you get shot from 32 different windows at the enemy spawn facing yours. There is no cover. No one does objectives. It's basically a shooting gallery for everyone but the people who actually leave spawn.

I don't Im one of the ones shooting... :D
But yeah, I have found myself as a commander shouting orders to capture the objective as I charge solo... :(
 

Landrik

FNG / Fresh Meat
Mar 9, 2011
403
64
0
29
Fredericksburg, VA, USA
www.reenactor.net
I like to choose AT rifleman on the map because I love the satisfying "BOOM" of the rifle and I like to take out those pesky T-34s. However, if I go with rifleman, I'll use every bit of wall, snowbank, and tunnel to make sure I move well across the square. Prone sprinting is invaluable.
 

breadtruck

Active member
Nov 21, 2005
770
84
28
Wisconsin, USA
Fallen fighters on TE is nothing but spawn warfare. You never leave your spawn. You set foot on spawn, and suddenly you get shot from 32 different windows at the enemy spawn facing yours. There is no cover. No one does objectives. It's basically a shooting gallery for everyone but the people who actually leave spawn.

I feel the same. I cant bring myself to play that map anymore, and its only the beta...

Its just no fun. No one attempts the objectives... those that do are shot from a dark window. Thats the kind of map that runs on sniper-only servers in RO1 :eek:
 

Moonymoon

FNG / Fresh Meat
Aug 14, 2011
28
1
0
60
I disagree with the OP. I just played 2 rounds of TE-FallenFighters, and the game kept very mobile at least for me and my squad. It was awesome, like I was in a brutal movie or something :eek:. It was a realism server, "old gits" or something, and had a modified player count around 50.
 

sprinkles

FNG / Fresh Meat
Jul 29, 2006
46
6
0
I completely agree. IMO people are just too afraid to go out and possibly get killed. I'm sure I get killed 10x more than the people sitting in the windows. But I get a much higher score because of objectives and positioning.

There's no death counter on your scoreboard for a reason.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,689
851
0
Maine, US
Fallen Fighters was great the few times I played it.

You just need enough people, and those people need to have enough balls to get out of their buildings to go take caps.

It's not even that difficult, you just need to cross the damn road and you're already in a capzone. Just lay in the street, move up, and stay down.