Everytime a tank in OST was knocked out, it immediately exploded into a burning black wreck. This is stupid.
I hope in HoS you will only have the tank explode when it has an actual reason to explode, e.g. the tank actually catches fire or some high explosive ammunition is set off inside the tank. The majority of vehicles knocked out did not explode, they were simply badly damaged or inoperable.
If you think that it makes it easier to see if you have killed a tank or a friendly tank had died, then this is Call of Duty: Finest Hour tank mission. You shouldn't be able to tell if the tank has been destroyed unless it starts flaming or explodes from the above reasons, or you look and see where it has been pierced/wrecked.
Even simple games like MoW show you exactly where the shell entered and in the correct circumstances where it exited out the other side with smoldering holes in the armor, if the shell did not penetrate it has a dent or crater in the armor and if it really didn't even do any damage, such as small arms fire, it doesn't even show up.
Considering HoS is supposed to have a 'simulation level' tank combat system I would be incredibly surprised if these 2 things were not implemented.
To sum up, tanks not exploding unless there is a realistic reason for the tank physically exploding from within and shell impacts which are visible on the armor of the tanks in real time.
I hope in HoS you will only have the tank explode when it has an actual reason to explode, e.g. the tank actually catches fire or some high explosive ammunition is set off inside the tank. The majority of vehicles knocked out did not explode, they were simply badly damaged or inoperable.
If you think that it makes it easier to see if you have killed a tank or a friendly tank had died, then this is Call of Duty: Finest Hour tank mission. You shouldn't be able to tell if the tank has been destroyed unless it starts flaming or explodes from the above reasons, or you look and see where it has been pierced/wrecked.
Even simple games like MoW show you exactly where the shell entered and in the correct circumstances where it exited out the other side with smoldering holes in the armor, if the shell did not penetrate it has a dent or crater in the armor and if it really didn't even do any damage, such as small arms fire, it doesn't even show up.
Considering HoS is supposed to have a 'simulation level' tank combat system I would be incredibly surprised if these 2 things were not implemented.
To sum up, tanks not exploding unless there is a realistic reason for the tank physically exploding from within and shell impacts which are visible on the armor of the tanks in real time.