We all understand what you guys want.. but slapping some punishing, fake mechanic over the top of things in hopes it will make people play how you want them to is the wrong road to take. Twitching guns are fake. Twitching doesnt really happen. If a soldier is aiming downrange and a bullet passes close by, his gun doesnt jump off the point he was aiming at.
If what you want is to simply make it harder to return accurate fire while being fired upon, then revisit the more realistic suggestions made in this thread, and you will see... they will accomplish what you want without slapping on this fake suppression effect.
1. Make the machine guns more accurate. (probably the most effective change right here)
2. Unalign the Iron Sights, therefore making it harder to make snap shots.
3. Make it so the Iron Sight point isnt always in the same place so as to stop pre-aiming. (2 & 3 work together to make it harder to return instant accurate fire)
4. Penetration.
5. Louder cracks/hornet buzz as bullets pass by.
6. More impact visuals as bullets land near you.
7. Less visable tracers and muzzle flashes (heck, remove them altogether on day maps).
All of these are solutions of a real nature that will cause more suppression as you define it. Adding a fake mechanic is just adding a fake mechanic that will cause frustration more than anything. Why add something that doesnt really happen irl?
No, that isnt what I was saying. Let me paraphrase an ex-vietnam vet family member.. "when the sh*t hits the fan, the sh*t hits the fan.. any soldier who speaks of 'realistic flow of battle' has never been in battle."
REZ is declared champion of this thread :IS2:
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