Erich said:
who only want to rely on their reaction skills to kill
You're absolutely right man. I use all the information gathered through what I see on the screen, what I hear through my headphones, and the information coming from my teamates, process it through my brain, and come up with a solution in real time. I already suppress myself because I'm more of an asset alive than dead. Hard to understand? I dont think so. Nowhere therein is it necessary for my avatar to flinch about because bullets are coming near him.
If a soldier, in real life, was aiming down range and a bullet passed by him, his gun
would not involuntarily - as though possessed - jump about and make it impossible for him to accurately fire back. Sorry guy, but it doesnt happen like that; he may take cover, but his gun doesnt flip-out magically... He'd still be able to aim his return fire accurately if he chose to.
This is a game with reinforcements where the player is allowed to determine the value of each individual life; the gameplay you're looking for will be found in the new Countdown gametype where eveyone has only one life - they should leave the tried and true RO mechanics alone. A suppression mechanic which takes away your ability to control your avatar and/or your ability to return fire accurately, even for a split second, is fake, punishing and unacceptable.
Feel like an action star? Nope, more like in control of my avatar at all times. Realistic flow of battle? Yeah, I'm buying that.. coming from you and all your experience in battle (olol?). I wouldnt worry yourself about those who want realism when you're lobbying for a false mechanic meant to make others play the way you want them to.