I could never picture how that could be realistically possible anyway.
Well, I guess that masking a shot with a single other loud noise is not possible IRL. But if you have an environment where rapid loud pops and explosions happen, you could just sneak your shot in and hope it doesn't sound distinct enough from the regular bangs...
And on the demo: played it on PS3, elite sniper difficulty.
The maps are as linear as CoD maps, I'd had more hoped to have open maps with various vantage points, but alas, nope, you got no say whatsoever from where you approach objectives.
Ballisitcs are nice.
Killcams and x-ray shots are nice at first, but even the demo is long enough that both of them overtsay their welcome.
It's not difficult...
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