CUEERENT VERSION 1.6.
Its a very small mutator called "Recoiler", which makes controlling SMG's, especially the PPSH, much easier.
What does it do? it tweaks all the SMG's slightly:
1) Random horizontal recoil (side to side kicking) is greatly reduced on all SMG's, so whilst they still do kick, they are much more predictable, and thus, shooting them is more a game of skill than chance now.
2) Recoil when standing and aiming is reduced slightly, aslong as you take the time to aim your weapon, you will be rewarded with reasonable control over it, but its still quite hard to use them at long range unless you crouch or prone, but atleast now, you can do room-room clearing without crawling along.
3) general recoil tweaks, most weapons are barely touched apart from the above two points, but especially the PPSH has been tweaked quite a bit so its not so useless (its about PPD-40 levels of usefull now).
SMG recoil has been a hot potato for a long time in this community, so, now we can all test for ourselves how lower recoil will play!
My hope is that this will show alot of people that tweaking them slightly will not spell doom and gloom for gameplay, but actually enhance it, well, lets see then.. just keep in mind that i have not aimed for 100% realism here, but for a happy medium of SMG's beeing usefull, but not
Its a very small mutator called "Recoiler", which makes controlling SMG's, especially the PPSH, much easier.
What does it do? it tweaks all the SMG's slightly:
1) Random horizontal recoil (side to side kicking) is greatly reduced on all SMG's, so whilst they still do kick, they are much more predictable, and thus, shooting them is more a game of skill than chance now.
2) Recoil when standing and aiming is reduced slightly, aslong as you take the time to aim your weapon, you will be rewarded with reasonable control over it, but its still quite hard to use them at long range unless you crouch or prone, but atleast now, you can do room-room clearing without crawling along.
3) general recoil tweaks, most weapons are barely touched apart from the above two points, but especially the PPSH has been tweaked quite a bit so its not so useless (its about PPD-40 levels of usefull now).
SMG recoil has been a hot potato for a long time in this community, so, now we can all test for ourselves how lower recoil will play!
My hope is that this will show alot of people that tweaking them slightly will not spell doom and gloom for gameplay, but actually enhance it, well, lets see then.. just keep in mind that i have not aimed for 100% realism here, but for a happy medium of SMG's beeing usefull, but not
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