Inconceivable! I'm sorry, is this a game, or a secret society that requires hazing to get in? Are we in Skull & Bones, or the Free Masons?
If people really don't want to play RO:HOS due to the changes from ROOST, then they can continue to play ROOST.
My guess (and the hope of TW), is by making the game more accessible, they can greatly increase the player-base. Lets say the player-base increases only 5 fold. If half the servers run Realism, then that's still 2.5x increase in player-base (at the height of ROOST, not compared to now). I say win / win.
If you just want others to suffer like you did, for the sake of fairness, or l33tness, you'll have to adjust to the real world. Life isn't fair, anybody who says otherwise is selling something.
What is this, a community that hazes? Listen, hazer, if you don't like it, you can get out! Go back to your HAZING community, just stay out of my community!
You'd best see things the way I do, and that's that you'd better adjust to the lack of fairness in the universe and clam it, buddeh!
That's what I read from your post.
By the way, I'm wondering where you got this idea that the player base will increase just because the game has a noob friendly mode. The figure "5x increase in player base," you obviously pulled straight out of your butt. What if Heroes of Stalingrad has a smaller player base? I'm not seeing a fantastic amount of coverage of this game, and no one is talking about it outside of the Red Orchestra fanbase, who is practically pissing their pants with excitement over it.
You'd apparently rather I suffer noobness than that any noobs suffer pwnage. I disagree with this sentiment on account of the fact that noobs can adjust to become pwnface in due time and with due diligence, whereas a noob game is just a noob game and will always be fail. I suspect these game modes won't attract anyone, they will just segment the community. Any growth of the community is up to TWI making a good product (a given), our proselytizing of it as the greatest FPS/war sim ever (which it presumably will be), and some effective advertisement on the publishing end to get the word out.
It has nothing to do with handing out training wheels. Seriously, you want to make this game noob-friendly? For one thing, what's the deal with forcing players to grind in order to get particular positions or weapons? I wonder if TWI cares that noobs won't be able to access that gear until they put a probably ridiculous amount of time into this game.
In my opinion, every server should be tossing all the PPSH's and STG44's in the hands of the noobiest failcheese players on the server, whereas the sexperts should be handling the Kar-98ks and other clunky cheap weapons.
Leveling systems are completely antithetical to balance and are just flat out cruel to the people who have dedicated hundreds of hours into Ost Front as well as the people who are new to the game who won't be able to experience the full arms and the full class experience. Does anyone care about this? Anyone at Tripwire think its cruel to give the most skilled players the FG42's while the Russians will be equipped with MN 91/30's? Anyone at all? Does anyone want to try and relieve me of all of the complaining I see in the future of noobs complaining (as I've seen countless times) about being forced to use "sucky" bolt-action rifles? Can anyone else fathom the level of noise of these complaints when you pit these players against the most skilled players who can exclusively handle superrare weapons?
I see a serious drawback to this system and I'm sticking to my guns. Whatever you do, make it universal, god's sakes.