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Sharpshooter the most useless class?

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I used up all of my +/- rep points for the day on this thread alone. :\

It doesn't seem like this OP has played Sharpshooter all that effectively, so I suggest we forgive him for his shortsightedness. It's the fair thing to do. I guess. At the very least we can educate him on what the SS is capable of doing consistently in the correct hands.

^_^

(Also, Steampunk_SS skin is pretty sweet!)
 
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maybe youre playing on the lower difficulties where you can still take down everything pretty easily but even there a ss can oneshot most zeds with his 9mm which is for FREE and has ****loads of ammo
i want to see you soloing a scrake on 6man hoe with commando before you tell us hes better than a ss
try not to make a thread about something you obviously dont know much about
 
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Sounds like you're not mad at all, and I have terrible reading comprehension
Sharpshooter has the cheapest loadout after the berserker. A good sharpshooter can output a huge amount of damage, and a good SS with a LAR is near unstoppable. Whereas a bad ss can ruin a team.
To me, the commando is not the most useless; it's great for dealing with trash, but when **** hits the fan (i.e, a scrake or fleshpound decides to gate-crash the party) the commando has to run behind the sharpshooter because killing big zeds isn't in his class priority because he is balanced. The scar has excellent accuracy

(Obviously i <3 SS - and am totally biased :( )

Fixed.
 
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Okay, here's a few points you need to know first before you compare Sharpshooter and Commando.

1. Commando kills trash. Crawlers, Stalkers, Clots, Gorefasts, the like. Sharpshooter is a big-game hunter. Deals with Husks, Sirens, Scrakes, and maybe Fleshpounds at a safe distance. With a good enough skill level, you can do that at a range and speed that no other class can compare to. Double Fleshpound with Sirens? Pop the Sirens' heads off so the rest of the team can handle them. Or, alternatively, grab an M14EBR and headshot spam them both to death in seconds. And yes, 2Fangz and several other players have done this on HoE. And with so many little itty bitty Zeds compared with big ones, of course the Commando ends up with the bigger kill count if they both do their jobs.

2. Just because Commando kills trash as a job doesn't mean Sharpshooter can't. The Lever Action Rifle can kill Crawlers with a single shot to anywhere on the body, even on HoE. Handcannon may take two bodyshots on HoE, but given that the player can crouch to take advantage of the penetration, they go down quick.

3. Sharpshooter takes much more skill. Commando can fire full-auto and still screw over the little Zeds. Sharpshooter has to take deliberate, accurate shots to the head.

4. Try using unperked LAR or Crossbow to take down Scrakes or Fleshpounds on HoE. You won't get far even if you can get headshots as fast as possible.

5. So the Commando can see cloaked Stalkers and Scrakes' health. Stalkers aren't too much of a hassle except maybe to Demolitions when teammates let them get too close. Scrakes? Two Crossbow shots (first stuns) or five LAR shots (first four stun) and they're dead anyways.

6. Husks being at the back of the pack means they're hard to deal with right away. Not so with a perked Crossbow. You can pierce through everything in front and STILL manage to stun the Husk, if not kill it outright.

/rant
 
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What are you talking about, if you are a sharpshooter you are obligated to carry crossbow to maybe kill or weaken fleshpounds, how does LAR help with anything, it is very slow so it can't kill efficiently anything else or "trash" as you call it and it takes forever to reload. And if you have a crossbow you can forget about dealing with the "trash".

You are so wrong about this that it's funny. You just don't play with good sharpshooters apparently. The group I run with has sharpshooters that can carry a crossbow and still lead in the kill count in the game. It's all about skill. If a sharpshooter knows how to effectively use handcannons, then it's a moot point.
 
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You are so wrong about this that it's funny. You just don't play with good sharpshooters apparently. The group I run with has sharpshooters that can carry a crossbow and still lead in the kill count in the game. It's all about skill. If a sharpshooter knows how to effectively use handcannons, then it's a moot point.

Vouching for this
 
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LOL, so now you are saying then that only with handcannon you can deal with groups of enemies coming at you from different sides, not with LAR.

That is a more realistic statement, I don't know why someone would make such obvious nonsense as LAR being useful in any capacity over any other weapon. A pistol is more useful and deals consistent headshots than LAR.
 
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LOL, so now you are saying then that only with handcannon you can deal with groups of enemies coming at you from different sides, not with LAR.

That is a more realistic statement, I don't know why someone would make such obvious nonsense as LAR being useful in any capacity over any other weapon. A pistol is more useful and deals consistent headshots than LAR.

No I was making a point about you saying a crossbow was needed to be carried to be an effective sharpie and not being able to kill the trash. LAR and M14 is actually a better trash killing combo than the Xbow and HC combo. LAR for scrake stunning and one shotting crawlers, m14 for everything else. LAR can one shot Sirens and husks on 6 man HoE, so that's also a better weapon for them.

My whole point was that your idea of sharpshooters not being able to kill the trash is misguided or just flat out wrong. And if you bring up the point "oh well you must have been a low level perk or a crappy class to get less kills than a sharpshooter" that's totally wrong, because I was a support specialist and they out-kill me.
 
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Sharpshooters are either a versatile class or a powerhouse class, but I'd say the former due to the nerf in the damage and the arsenal of guns.

Regardless of that, the SSH's main priority is to provide long-range support for the team. That means killing off specific specimens that could potentially weaken your team. With this, SSH really shines on medium to large maps such as Farm or West London.

The specimens SSH should look out for are the Husks and the Sirens. These two types of specimens aren't like clots or gorefasts which are easy to kill, so the team will definitely appreciate the SSH's effort for killing off the husks and sirens which can break the team's formation because of their higher health points.

Weapon wise, the LAR is one of the cheapest rifle one could buy even on un-perked. Combined with the SSH perk, it can be like a ranged chainsaw. That is because SSH provides reloading + damage bonus for the LAR, so you can spam LAR to a horde of crawlers and reload quickly for the next wave of specimens.

Overall, the SSH is more of a mix of offensive and defensive. It depends on your team loadout, really.
 
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To whoever was saying the LAR was a bad weapon, I think you're misinformed. The LAR, as has been mentioned, is extremely good for killing crawler armies, husks, and sirens. It also stuns scrakes (if you add a bit of skill you can stun 2 scrakes simultaneously and never get touched).

The LAR also lets you take an M14 with you because it doesn't weigh as much as the xbow, and the M14 is probably the most OP thing in the entire game besides the berserker class as a whole.
 
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I have seen some wicked ss.
But still why did they nerf the perk again

I'm glad that it got nerfed. No offense to anyone intended but I got really fed up of joining servers only to find that EVERYONE was playing SS.

If you didn't go SS you couldn't get a single kill because the ZEDs were dead way before they got near you.

During that time I mostly played solo if at all since all these SS squads really made the game boring.

I have nothing against SS and I totally agree that the LAR is one of the best, I've even solo'd Hard using only a LAR.

A LAR/xbow combo is great for taking down FPs, unload a few shots with the LAR and when he finally charges finish him off with 1 shot from the xbow
 
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I've found that for those of you who are particuarly accurate, you can go and get a SCAR as a Commando at the discount and change to SharpShooter, and then grab a crossbow. As long as you aim for the head, the SCAR is devastating and deals with trash amazingly. BEst to have it on semi-auto though, as there is huge recoil ottherwise.

And the Lever action is amazing, I use it all the time to kill Crawlers if I have it, especially when i am a Beserker, the Lever Action is a life saver.
 
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I have seen some wicked ss.
But still why did they nerf the perk again

They were 1-shotting 6 man suicidal Pounds and scrakes with xbows and you could even kill them off-perk with 2 bolts so everyone who could ran around with an xbow, completely trivializing pounds and scrakes.
Then there was the m14 with 14 mags, more damage than it has now plus a general damage multiplicator allowing you to bodyshot a whole wave of trash to death, kill all big guys with few headshots and still have half the ammo left over at the end of the wave. If you had that gun, you never needed to switch to anything else.
Why they touched the pistols -and even specifically the dualies- is something you can ask everyone who claimed that after those 2 guns were nerfed, the SS still "does the commandos job" during the beta.

That's why.

The SS has a bit of an identity crisis, not perfectly matching a big guy killer and neither excelling at trash cleaning.
Especially because of pistol bonuses and the existance of that blasted M14 he is anything but helpless against trash but because of the nerf to the heavy hitting guns he can't 1 or 2 or even 3 shot pounds which makes him relatively useless in encounters with those.
He is a murky mess of roles.

But not really useless either.
 
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