Sharpshooter the most useless class?

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HunnyPot

FNG / Fresh Meat
Aug 21, 2009
50
2
0
West Coast
LOL! It's been over a year since I've posted in these forums. Sharpie is far from useless! Especially if you play with the the right ppl that know how to play each perk! I usually play commando till wave 5 unless I'm playing with GT members. If I'm playing with GT members I can stay commando all the way through because the Sharpie ( Ibin / Q / Fang / Nips / Duke ) know what they're doing! Otherwise in a reg pub game, commando just doesn't have it in the higher waves unless you're one of the guys in GT IMO.
 
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Syko

FNG / Fresh Meat
Jul 5, 2011
6
1
0
I can't tell if it's a troll thread or not, but I was actually inclined to make an account here just to post because the OP's statements are utterly outrageous.

I play in a team of 4, currently completing the latter half of HoEs. By the 7th wave, the team is always composed of at least (all level 6)

1 Demolitions
1 Sharpshooter (which is normally me)
1 Support
with the last person either Demolotions or Sharpshooter

We completed HoE Hospital Horrors a few weeks ago with 2 Demo, 1 Sharpshooter and a Support, camping at the top floor. As a Sharpshooter with a LAR and M14, I was able to solo every single scrake by chain-stunning it with headshots with the LAR while using the M14 in between scrake stuns to kill trash around it. Support would backup with AA spam if **** hits the fan with Demos killing large weaker pack mobs and Fleshpounds.

At Level 6 Sharpshooter on HoE 4-player, it takes 3-5 LAR headshots, but every head shot will stun the scrake. 3-5 shots with a LAR is too much ammo for a single scrake so what you should be doing is using the LAR to stun it first (head shot obviously), then bringing out your M14 to shoot the head a bit more during the stun. When it comes to and charges at you, bring out your LAR again and stun it. Rinse and repeat. If there are husks and sirens with two scrakes, M14 husk, stun scrake 1, M14 siren, stun scrake 2, kill trash, stun scrake 1, kill trash, stun scrake 2... you get the drift?

You definitely cannot one-shot Fleshpounds on HoE with a Crossbow headshot. Even with HoE 4 players, it takes 2.5 shots with an XBow in the head to kill a Fleshpound, with your second shot usually only decapitating it. That in turn causes it to rush you or a teammate, insta-gibbing them with their "spinny thing", and every HoE player should know a decapitated Fleshpound is worse than an aggro Fleshpound with its head still attached. Normally when a Fleshpound appears for us, us who are not Demo would chuck a grenade or two at the FP's feet and then the Sharpshooter shoots it in the face. This causes them to aggro but more importantly, they stand still, allowing more time for your grenades to explode. At that moment the Demos would lob a few M32 grenades at it and by the end of their aggro animation, your thrown nades would have exploded too, hopefully killing it.

Yes, the Sharpshooter at Level 6 on HoE-4 is a vital part on your team as they are the only ones that can safely take care of simultaneous Scrakes safely and effectively by themselves whilst being extremely money-efficient with 32mm Pistol/LAR-only use for the first 4 waves, 32mm/M14 headshots thereafter.

I swear by the LAR/M14 combo because the M14 will last you much longer in HoE with a much larger ammo pool than using double Handcannons in conjunction with XBow. It is also much much cheaper on ammo. In reality, the XBow is the most useless weapon for the Sharpshooter because it is overkill for Husks and Sirens, will not one-shot a Scrake (2 shots required) and only decapitates Fleshpounds (3 shots if not decapped, unkillable by SS if decapped) (in HoE-4).

The most useless class in HoE is Medic, because if you're taking damage on HoE, you're not playing correctly. None of us buy armour until Fleshpound rounds (wave 7) because taking hits means lost money with armour.

Commando and Firebug are great early money-makers, but not effective beyond wave 6 in a 4-man team.
 
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limBo.::.DancE

FNG / Fresh Meat
Jun 27, 2011
72
16
0
Portugal
I'm mainly commando and i always use LAR! (when there's no SS present :))

It's a great weapon!

I'm starting to think that you'r playing something other than KF. All your posts make no sense.
 

noupperlobeman

FNG / Fresh Meat
Dec 21, 2010
318
173
0
35
Corning, New York
images-6.jpg
 

Meltigemini

FNG / Fresh Meat
Jun 23, 2010
76
31
0
29
Lancaster, California
Crossbow level 6 sharp is monstrously (i think it's a word:rolleyes:) powerful.
[URL="http://www.kf-wiki.com/wiki/Crossbow#Damage"][url]http://www.kf-wiki.com/wiki/Crossbow#Damage[/URL][/URL]

2880 headshot damage. On a > hard difficulty level, a sharp is very handy for those pesky husks firing in the distance. Not to mention the scrakes.

Imo, sharp is just as useful as the other perks. L2 aim for head and you'll experience its "awesomeness" (gotta be a word:cool:).


I'd go for "Awesomeninity" personally ^_~

But seriously guys, Obvious Trolls should not be fed >:|
 

blck_and_yllow

FNG / Fresh Meat
May 16, 2011
13
4
0
Before I start, I would just like to say I am not saying you are wrong, but just stating my opinions. As for the guy who starts these posts, you are funny lol XD.

At Level 6 Sharpshooter on HoE 4-player, it takes 3-5 LAR headshots, but every head shot will stun the scrake. 3-5 shots with a LAR is too much ammo for a single scrake so what you should be doing is using the LAR to stun it first (head shot obviously), then bringing out your M14 to shoot the head a bit more during the stun. When it comes to and charges at you, bring out your LAR again and stun it. Rinse and repeat. If there are husks and sirens with two scrakes, M14 husk, stun scrake 1, M14 siren, stun scrake 2, kill trash, stun scrake 1, kill trash, stun scrake 2... you get the drift?

For 4 man HoE it takes 4 lar hs to kill. I am not sure what else you use the lar for considering you seem to use m14 for medium zeds, but how is that "too much ammo for a single scrake"? As for killing zeds inbetween stuns with the m14, it seems like you need near-perfect accuracy which I doubt you or most ppl can consistently have. Also, the m14 cannot one shot medium zeds on 6 man HoE so your 'routine' would not work then.

You definitely cannot one-shot Fleshpounds on HoE with a Crossbow headshot. Even with HoE 4 players, it takes 2.5 shots with an XBow in the head to kill a Fleshpound, with your second shot usually only decapitating it.

Granted you cannot one shot fp with xbow but you can guarantee 2 hs before he starts charging - one to rage, one during rage animation. Given 4 man HoE, its remaining head health will be minimal and I think 2 hc hs can decap or just tell a teammate to aim for head with whatever weapon they are using. Even on 6 man HoE, its not difficult to land that third hs and hc given a flat(ish) surface and moderate distance. This obviously assumes that your team's fp killer is the ss.

That in turn causes it to rush you or a teammate, insta-gibbing them with their "spinny thing", and every HoE player should know a decapitated Fleshpound is worse than an aggro Fleshpound with its head still attached.

Is it really? With "aggro" fp, i take it you mean an enraged fp. I didn't know that a decapped fp is more dangerous. Decapped usually means it's almost dead and a fellow teammate or yourself can finish it off relatively comfortably. The only instance in which I can think of where I would rather have a raging fp instead of a decapped one is when ppl ignore the the headless zed and let it rip into them.

Normally when a Fleshpound appears for us, us who are not Demo would chuck a grenade or two at the FP's feet and then the Sharpshooter shoots it in the face. This causes them to aggro but more importantly, they stand still, allowing more time for your grenades to explode. At that moment the Demos would lob a few M32 grenades at it and by the end of their aggro animation, your thrown nades would have exploded too, hopefully killing it.

This point here weakens your argument that seems to point in the direction of m14/lar > hc/xbow. You say a single xbow hs cannot kill fp but if you have a demo then why should the ss be concerned with taking out the fp by himself.

I swear by the LAR/M14 combo because the M14 will last you much longer in HoE with a much larger ammo pool than using double Handcannons in conjunction with XBow. It is also much much cheaper on ammo.

Granted the m14/lar combo has more ammo to play with, but a gd ss should not run out of bolts except perhaps on wave 10 depending on team setup. You are also suggesting a xbow ss would use dual hc which suggests to me you do not have much experience in the hc/xbow setup. I am sure there are many individuals who can use dual hc extremely effectively, but it is always more accurate to use a single hc. Dual hc have a much longer downtime and only offer the advantage of greater spike damage.

In reality, the XBow is the most useless weapon for the Sharpshooter because it is overkill for Husks and Sirens, will not one-shot a Scrake (2 shots required) and only decapitates Fleshpounds (3 shots if not decapped, unkillable by SS if decapped) (in HoE-4).

To deal with your points saying xbow is "useless" in turn:

(1) Overkill for husks and sirens. No one said that you HAVE to use the xbow for them. It takes just 2 hc hs to kill them. I could equally say m14 is garbage because it takes 2 hs on 6 man HoE to kill (but you would use the lar instead). Also, good luck consistently hitting distant husks with the lar - the xbow offers zoom but more importantly penetration.
(2) Cannot one shot a scr. Neither can a lar... Unless the scr is close- or mid-range you would almost always take longer to kill them with lar than with xbow. A good ss would be able to kill a scr regardless of distance within 5 secs. With the lar, you would either need godly accuracy or it to be up-close to do the same.
(3) Only decapitates fp. Fair enough - only major advantage I can think of for m14/lar combo is that it can kill fp without doing this. But again, a ss can still shoot at body and as you mentioned earlier, if you have a demo this is not an issue.

The most useless class in HoE is Medic, because if you're taking damage on HoE, you're not playing correctly. None of us buy armour until Fleshpound rounds (wave 7) because taking hits means lost money with armour.

Medic is by no means useless. I will ignore medics in kiting teams because I assume you mean when in a holdup situation. Medic armor can tank numerous hits from fp - getting medics to actually do this is another matter ;). Problem with medic is that it can almost always be replaced by a support and the extra dps negates any advantage medic can provide in first place. Only instance where medic is necessary is when there is a tanking zerk. As for taking damage on HoE, I guess I am not playing correctly cos I usually get hurt :(.
 
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