What actually now makes me mad is the mass amount of doom only maps I see. That really needs to go
Help me out man!
http://forums.tripwireinteractive.com/showthread.php?t=38210
Upvote
0
What actually now makes me mad is the mass amount of doom only maps I see. That really needs to go
I think giving the EBR a clip size of 10 while leaving the number of clips the same would balance it quite well, effectively cutting the ammo in half.
Don't see why they made it a 'SCAR in semi autofire only'- weapon anyway.
The crossbow is another story but that way, at least, the sharpie would be less of a sweeper and more of a careful spender like he should be.
I would much rather have it have half as many clips but keep the same capacity.
Even more than that though I'd rather just leave it alone. It's really not that overpowered. Compare it to the AA12.
Are you kidding?
Truly, I do not believe the m14 is overpowered when compared to the other top tier weapons. And the m14 is not what makes the Sharpshooter appear overpowered. The reason the Sharpshooter appears overpowered is because of the crossbow.
Say what you want but a gun that can easily handle every single non-patriarch enemy in the game, that practically lets you kill an entire 6 man wave AND you still have 5 clips left after it, that has piss cheap ammo and that completely rends all other guns obsolete, being good in all imaginable situations is quite overpowered in my book.
The crossbow, while strong, has the drawback of not-so-much ammo, a rather wonky ironsight and a slow firerate, the SCAR isn't even nearly as strong as the m14 due to headshot bonus crazyness (if you can't hit heads, learn 2 aim. It's easy. Try not to spam bullets in the general direction of enemies like a support. Although you'll get away doing even that with this shooter.) and can run out of ammo due to autofire, the aa12 leaves you completely out of ammo after solo-blasting as much as 2 scrakes and 1 fleshpound and the grenade launchers are totally useless in close range.
Now what kind of drawback does the m14 actually have?
Except crappy ironsights which makes no sense considering what perk that weapon is there for.
If you wanted to reduce the ammo on the M14 you would need to drop it to like 60 rounds to even come close to running out of rounds....
even a 5 round mag wouldn't halt its effectivness, the distance you are firing out to is generally sufficient that frequent reloads arent a problem.
All that would happen would be that if you required mass ammo spammage you would change to dual deagles, SCAR or let the team deal with the horde.
We would just adapt!
ಠ_ಠ...if you really feel that the clip size for the m-14 be reduced then i suggest you fill out a stanag 7186-e form. Supplied below. You must have an adobe pdf viewer. Please print and send to address listed.
http://www.nato.int/docu/stanag/7186/7186-e.pdf
Hmmm, yes. I'm sure the M14 fires a linear infinite speed bullet with no recoil or accuracy deterrence. Yes, hitscan weaponry in video games accurately portrays reality.just making a point. TWI tries to implement SOME realistic data and statistics in their games.