I know what's going on over the EU/US. I have a few steam friends over there and played with them too (not as much because nearly 300 ping is a pain in the behind), and that's why it really bothers me that everyone knows FPs have explosive weakness and keep shooting it with AA12. When a EMP goes off everyone go in and circle around the scrake. Like.... where is the hard part to understand? EVERY SINGLE GAME I play in the US resulting in a stupid boring kite fest for 15 minutes per wave.
And you know what? That's why I rage (shamefully, quite often) on this forum because people keep saying IN THEORY you can do this you can do that and I see none of them when I play with them over the US/EU. They claim that they can do all the fancy stuff but NONE of them, not even once, I can actually see in a real game. I am still yet to see a melee berserker who doesnt die every wave (not solo), even on youtube. Everytime I search HOE and berserker, I see the background of the test map.
Yeah, there's a skill gap, and that's because people only theory-craft and praise every official decisions without a second thought. We have parry, it must be used. Somebody beat HOE, it must be fine. We are starting to test how to make zeds jump down from 2F of biotic lab instead of stuck over the stairs, in a real game btw. At least for me, I want to seek effective ways to deal with things and hope the broken things get fix, not spamming "they are fine" all over the place. I am hammering the FP while people are shooting it with AA12. It really bugs me when some people agree on FP being too tanky and scrakes are somehow fine. Its because you ignores the "explosive weakness" part.
With the parry locking you simply dont kill them fast enough before everything swarms the team. You can parry 1 scrake/FP over and over, but if there's 2, you start to get hit, and with 100 health you die in 2 hits, with heal, 3 hits you are still dead. Possible to do well =/= its effective enough. You yourself knows that people over your region dont now about the game, yet everyone in this forum is saying the game is easy, scrake are fine while keep getting kill by scrakes over and over again. Parry locking means no head shot, no headshot means ~6 mag of SCAR to kill. You either die to ammo issue or do the 15min kiting. You are not even using the effective ways on them, so you enjoy killing scrakes with 1 zerk parring and 3 AA12 spam? Good luck when the 5th scrake spawns.
Its strange that people who cant deal with scrake thinks they are fine huh (some dont even have suicidal wins)? You admit that in the US most team are bad enough for you to even win a game, yet everyone in the US thinks scrakes are fine. What is not fine is everything you are suppose to deal with scrakes work against each other. Parry get cancel by damage, stumble get cancel by damage, EMP means no meleeing. Also, did you realize? We have a dozen types of zed in the game and every team wipe is because of scrake and every wining game is because scrakes are being dealt with, and most of the zed discussions since day one are about scrakes and its fine, fine where? Dev and friends is considered to be one of the most effective group you've seen, yet they dont kill scrakes fast enough with parry locking and resort to stacking EMPs, does that tell you something?
Taking a whole mag of AA12 and still have around half health is not bullet spongy at all. Of cos...did I mention they spawn once every 10 second in long games? That's why people come up with EMP headshots, because they are stupidly tanky without it. You should know better because you are known to play melee zerk. Now how does parry locking works out for you? I mean in a long game where scrakes come one after another, can they actually die before another one reaches you?
There's only 2 tactic I see that can actually deal with scrakes (which wins you the game), kiting for 15 minutes. Or EMP zerk, which means zerks that are not actually meleeing. Both tactics are bad. Kiting is boring as hell, and non-melee zerk is plain stupid, you are only there because you have EMP.