RO2 for me as more into the Eastern Front and some RO2 maps have some RS elements such as Bridges of Druzhina and Winterwald.
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Hello, so I've asked this question on one of the servers I play ( 40-1 ). Why does RS have so few servers compared to RO2 ?
I'm not complaining or anything I'm just asking a legit question. I played a lot during the first month and a half of RS then made a break. And now I come back and see that RS barely has a few servers up ( which are mostly full so that's good ) and RO2 has 2-3x times the servers.
People told me "It sucks, that's why" and stuff like that. Is that the answer? I'm just really curious cause I guess RS has a bit more "bullshi*t weapons" than RO2 but is that the whole reason why it died down?
Can someone tell me why exactly it died down so much, I mean even 40-1 don't run their RS server anymore and I was looking forward to playing on it again as I have really good ping there. It's not a big deal tho as playing some RO2 again feel fresh as hell, especially with how many maps there are.
Many servers are a combination of both games.
I have to agree with that. I would really like non-native voice option in Rising Storm. I've been playing RS a lot - reached honor level 90 - and I still have no clue whatsoever about any of the Japanese voice cues.
Can you tell me how to access the steam server browser?Give the Steam Browser a shot because it will show more servers than the in-game browser does.
Can you tell me how to access the steam server browser?
There are mixed servers out there.
Give the Steam Browser a shot because it will show more servers than the in-game browser does. It is a fact that the in-game browser does not show all the servers, including my favorite one which is mixed and plays custom maps.
Could it be that the steam server browser doesn't differentiate between ranked and unranked? I mean I have no idea, just a thought.
People told me "It sucks, that's why" and stuff like that. Is that the answer? I'm just really curious cause I guess RS has a bit more "bullshi*t weapons" than RO2 but is that the whole reason why it died down?
I also believe it's the difference in gameplay, Japanese are excelling in defense as their booby traps often take a high toll on the enemy team.
Assaulting a position as Japanese mostly is failure, just saying GuadalCanal ...
What?! The Japanese rule on attack! The full-team banzai charge is unstoppable. All you need is a charismatic TL with a good behind-the-zone arty mark. He calls it, the SLs dump smoke and knee mortars dump their rounds, then when the first salvo lands and the enemy is looking around, you jump em! ...Granted, if you can't get it together to banzai, then it's a hard row to hoe. But I've noticed that when I'm TL on Japanese attack, people actually do work together for the banzai.
What?! The Japanese rule on attack! The full-team banzai charge is unstoppable. All you need is a charismatic TL with a good behind-the-zone arty mark. He calls it, the SLs dump smoke and knee mortars dump their rounds, then when the first salvo lands and the enemy is looking around, you jump em! ...Granted, if you can't get it together to banzai, then it's a hard row to hoe. But I've noticed that when I'm TL on Japanese attack, people actually do work together for the banzai.
You are right. Banzaiing lives from zigzagging too but the supression effect is also very important.With regards to the flamethrower and banzai charge (my opinions)
I only object to the speed the man with the flamethrower runs. I still remember myself as a Japanese squad leader (with standard load-out no extra weapons) on Iwo chasing the American with the flamethrower. He got behind us and was running up the hill and I still could not catch him, nor gain ground with him on foot. It was only when he stopped and was looking around for maybe five seconds that I caught him. I don't think there is enough encumbrance for this weapon.
For the banzai charge, I mostly think those playing American overrate its effectiveness. Still on the fence about how certain wounds seem to have little/no effect during the charge, but that can also be attributed to the Japanese player zig-zagging during the charge to avoid being shot; a problem I have with Realism's movement speed.