BETA 5 (latest is beta 6)
Ok so its time for the second wide scale public release. Ive been playtesting b3 and b4 on the fullmj server with a relative level of success.
Download the uncompressed and compressed versions here.http://www.spraduke.co.uk/files/RO-TulaOutskirts_b5.rar
Changelog from b4->b5
Removed the first axis spawn to improve performance
Fixed some floating meshes
Added location volumes
fixed a small bug in objective manager
Added a bit of cover to some foxholes
fixed some terrain issues
Changelog from b3->b4
Replaced all the original trees with a lower poly equivalent to increase fps
Added Bot pathing
Added additional random arty for when the first 4 objectives are capped
fixed objective manager
reduced bloom amount
Changelog from b2->b3
Added ambient noise
Added fence line to provide extra axis cover
reduced level brightness and changed sky box
Below are some screens
ANY feedback is appreciated aslong as its constructive and youve played the map for more than 30seconds
Hope you all enjoy.
Ok so its time for the second wide scale public release. Ive been playtesting b3 and b4 on the fullmj server with a relative level of success.
Download the uncompressed and compressed versions here.http://www.spraduke.co.uk/files/RO-TulaOutskirts_b5.rar
Changelog from b4->b5
Removed the first axis spawn to improve performance
Fixed some floating meshes
Added location volumes
fixed a small bug in objective manager
Added a bit of cover to some foxholes
fixed some terrain issues
Changelog from b3->b4
Replaced all the original trees with a lower poly equivalent to increase fps
Added Bot pathing
Added additional random arty for when the first 4 objectives are capped
fixed objective manager
reduced bloom amount
Changelog from b2->b3
Added ambient noise
Added fence line to provide extra axis cover
reduced level brightness and changed sky box
Below are some screens
ANY feedback is appreciated aslong as its constructive and youve played the map for more than 30seconds
Hope you all enjoy.
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