this is the latest build of pariserplatz!
Shot at 2007-08-03
download here: http://files.filefront.com//;8224343;;/
changelog:
-everything behind the gate has been rebuild from scratch, inspired by 1945 pictures and maps. not 100% accurate! small consessions have been done for gameplay and esthetic reasons!
-greatly optimised, added many antiportals, deleted unneccesary textures
-terrain contains 2x less triangles, allows better fps
-objectives have to be capped in certain order
-replaced "last defense pockets" objective by "unter die linden allee" objective
-improved german unit description, still need to improve allied one
-artillery wont be able to fall inside the gate, and near spawnpoints anymore
-germans will occasionally get a tiger, untill i can add pak40 guns to the map.
-more spawnpoints for 50 player servers
-volkssturm units
-ss units with camo
-more fausts laying around, but they are limited in respawn numbers
-germans have more reinforcements, but the last objective will be harder to hold!
-tanks are limited
-added more trees to the fields in front of the gate, as it was in real life.
this is still a beta version, i have no idea how balanced or unbalanced this version will be. to reflect the desperate turn out of this battle there are many "no exit" defense pockets behind the gate, where you have to fight untill dead because there is no way out.
as soon as the AHZ pak guns are available i intend to add them to my map, aswell as the pakwagen.
if you find any bugs or have suggestions, fell free to comment!
Shot at 2007-08-03
Shot at 2007-08-03
Shot at 2007-08-03
Shot at 2007-08-03
download here: http://files.filefront.com//;8224343;;/
changelog:
-everything behind the gate has been rebuild from scratch, inspired by 1945 pictures and maps. not 100% accurate! small consessions have been done for gameplay and esthetic reasons!
-greatly optimised, added many antiportals, deleted unneccesary textures
-terrain contains 2x less triangles, allows better fps
-objectives have to be capped in certain order
-replaced "last defense pockets" objective by "unter die linden allee" objective
-improved german unit description, still need to improve allied one
-artillery wont be able to fall inside the gate, and near spawnpoints anymore
-germans will occasionally get a tiger, untill i can add pak40 guns to the map.
-more spawnpoints for 50 player servers
-volkssturm units
-ss units with camo
-more fausts laying around, but they are limited in respawn numbers
-germans have more reinforcements, but the last objective will be harder to hold!
-tanks are limited
-added more trees to the fields in front of the gate, as it was in real life.
this is still a beta version, i have no idea how balanced or unbalanced this version will be. to reflect the desperate turn out of this battle there are many "no exit" defense pockets behind the gate, where you have to fight untill dead because there is no way out.
as soon as the AHZ pak guns are available i intend to add them to my map, aswell as the pakwagen.
if you find any bugs or have suggestions, fell free to comment!
Shot at 2007-08-03
Shot at 2007-08-03
Shot at 2007-08-03
Last edited: