arty was not supposed to fall on spawns, nor inside buildings and under the gate. but it still does for some reason. i will try to fix that!
the overmighty tankers should be cooled down as soon as i can implement anti tank guns for the german infantry. this way the allied infantry would have to take out the german guns before their tanks can advance past the gate.
the tiger that spawns alone was only meanth to balance the gameplay untill i could add anti tank guns. the tiger really looks cool on the map, but it will disappear normally.
yes, i apologise for the lost spawnpoint that makes some germans spawn outside of the map. it will be fixed.
i will add some more wrecks on the platz, to encourage the infantry to use the open ground.
there is also another problem i noticed, the germans when they lose the gate, start spawning in at their last spawn, while they were supposed to spawn in in another spawnarea that is just around the corner from the unter die linden allee. now they have to run to far.
thank you for all the suggestions, i will take notice!
the overmighty tankers should be cooled down as soon as i can implement anti tank guns for the german infantry. this way the allied infantry would have to take out the german guns before their tanks can advance past the gate.
the tiger that spawns alone was only meanth to balance the gameplay untill i could add anti tank guns. the tiger really looks cool on the map, but it will disappear normally.
yes, i apologise for the lost spawnpoint that makes some germans spawn outside of the map. it will be fixed.
i will add some more wrecks on the platz, to encourage the infantry to use the open ground.
there is also another problem i noticed, the germans when they lose the gate, start spawning in at their last spawn, while they were supposed to spawn in in another spawnarea that is just around the corner from the unter die linden allee. now they have to run to far.
thank you for all the suggestions, i will take notice!