I have played this for quite a while now since Beta 2 release. I feel this is pretty balanced as it is just now. Axis or Allies can win. I have experienced twice now having a Teamkiller satchelling everything in the spawn however. I don't think I have yet found the need to use a satchel on this map. Nor have i ever had an enemy tank get close enough to me that it has a chance to use a satchel.
One thing I found during play is that it can be incredibly hard to keep onto all three objectives along the middle of the map, which enables the advancing spawn. For example even with 7 of the 9 objectives captured, I got killed and had to go back to the very first spawn, as we only held two of the middle capzones. It is a long drive back into the battle, but I cant really think of the best way to reposition the spawn points as the enemy team need a chance to win the map as well, even when the odds are really against them.
I quite like the suggestion about making the village slightly bigger as well. Two or three extra buildings maybe.
Well done Keystone. Excellent map for a mad tanker fan like me.