Looking at the .ini it seems Ostfront is running on version 3339, whereas the mod ran on 3369. So the retail appears to be running on an older version of UT.
Upvote
0
No, your first thought is right, I thought it only supported 50, not 64 potentialy. Well, cool beans then.Er.... apparently? The game potentially supports 64 players now, yes? Though I've not seen any run more than 50 for hardware reasons.
Unless you're wishing to imply that the jump in player count is a bad thing?
3. Rifles were the pwn. Thats what makes RO for me, it's the bolts. Now in Ostfront most maps SMG is the King, whereas a lot of these older maps the Bolts were the killers (yes even Warsaw ).
Now it feels like bolts get used when there is no SMG's remaining
This is probably the main reason that Kriegstadt is such a great map - it focuses on tactical movement and firing skills, not the ability to hold down MOUSE1.
Custom mappers, take note of Kriegs' success! SMG's are fail!
Said it before many times so will say it again
It's more than nostalgia. There is things missing from Ostfront that imo should be there from the Mod.
There was a reason why me and many other players would spend months playing the same maps on countless clan wars and decent public play.
My reasons:
1. Some amazing maps (Berlin, Jucha, MH, Warsaw & Koitos)
2. Capping system (2 more plz!)
3. Rifles were the pwn. Thats what makes RO for me, it's the bolts. Now in Ostfront most maps SMG is the King, whereas a lot of these older maps the Bolts were the killers (yes even Warsaw ).
Now it feels like bolts get used when there is no SMG's remaining
Ostfront is excellent, really added many new features that make the game great (leaning etc) and some cool new maps.
I will be on Saturday to do battle 3.3 style
{Core}Steven said:3. Rifles were the pwn. Thats what makes RO for me, it's the bolts. Now in Ostfront most maps SMG is the King, whereas a lot of these older maps the Bolts were the killers (yes even Warsaw ).
Now it feels like bolts get used when there is no SMG's remaining
This is probably the main reason that Kriegstadt is such a great map - it focuses on tactical movement and firing skills, not the ability to hold down MOUSE1.
Custom mappers, take note of Kriegs' success! SMG's are fail!