The trailer looks very promising and the listed features are interesting, it looks like it they are taking some of the best realistic features of vietcong, OFP, AA and our very own RO
If they pull it off it could be fantastic, which just made me all the more disappointed to see the oh-so-familiar sight of US troops creeping though Northern France to liberate Europe (and change the world) again.
Of course the Western front would benefit from a realistic gameplay approach, but nevertheless i've experienced the enviroments time after time.
Gameplay aside, I don't think you can argue that the Cod series, MOH an many others didn't capture look and feel of the enviroment pretty well, so i don't see how that can be drastically improved upon, or depicted differently. To have the vision of a totally realistic gameplay approach is to be comended , but then give it such an unimaginative setting is a shame IMO.
That said, I wouldn't let this stop me checking it out, and I guess you can't blame devs for going for the most popular mainsteam theatre, it makes sense. But with so many decent games and mods bidding for my attention it can come down who i am/where i am.
Personally I'm looking forward to playing a realistic mod with US weapons.
I've always had Vietcong for that. The Thompson, Garand, and M1 carbine (oh yess), were all brilliantly done i thought, so I already feel like i've have plenty of gametime with US WW2 arms, if admittedly not in a WW2 game.
I'm glad to see they claim to have created accurate balistics for the weaponry, as with other source shooters I always suspected you could shot though a brick wall, if you straffed behind it imediately after shooting. The 'red line marker' in Css seemed to prove this, thou as presumably hitscan weapons i'm not sure how this happened. Guess its all netcode or whatever, but it stopped me taking source seriously for shooters somewhat. The nades certainly appeared to curve though the air while strafeing, as slower speed projectiles they highlighted this trend.