So, I've been thinking of just using the code from the AA12 to make a new weapon for the Demo. Nothing fancy at all, just modified code, maybe a new name.
Anyhow, the title says it all, I think. I'm basically wondering how to code explosive rounds (say, FRAG-12) into an AA12. I was playing around with the WTFMod and they managed to code the AA12 (I think it's called ASF12 or something) to fire explosive rounds when wielded by a Demo.
I can make the mutator, but I'm utterly at a loss how to make the rounds explosive (i.e. they damage specimens as well as you if fired too close).
I've tried changing damage classes to the grenades, but no dice. When the specimen gets shot, he'll gib as if he's been hit by a grenade, but the others around him won't. I also don't take damage if I fire into the floor at my feet.
Anyway, for the TL;DR verion, I'm wondering what parameters to change to make shotgun "bullets" explosive.
Thanks for the help.
Anyhow, the title says it all, I think. I'm basically wondering how to code explosive rounds (say, FRAG-12) into an AA12. I was playing around with the WTFMod and they managed to code the AA12 (I think it's called ASF12 or something) to fire explosive rounds when wielded by a Demo.
I can make the mutator, but I'm utterly at a loss how to make the rounds explosive (i.e. they damage specimens as well as you if fired too close).
I've tried changing damage classes to the grenades, but no dice. When the specimen gets shot, he'll gib as if he's been hit by a grenade, but the others around him won't. I also don't take damage if I fire into the floor at my feet.
Anyway, for the TL;DR verion, I'm wondering what parameters to change to make shotgun "bullets" explosive.
Thanks for the help.