Red Orchestra 2 Reinforcement Update - 2.0.0.20

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Freezy

FNG / Fresh Meat
Aug 6, 2010
273
37
0
An update for RO2? Nice! Looking forward to see how the MG changes play out. Thank you, TWI :)
 

Zidious G

FNG / Fresh Meat
Nov 26, 2012
343
6
0
Sweden
I had the single bullet reload bug the other day but that was the first time, and on a laggy server. My character loaded 9 bullets into the Kar98. :D
 

Cat_in_da_Hat

FNG / Fresh Meat
Dec 11, 2006
1,749
115
0
I just updated the Aussie / NZ servers. One the main one players are getting the error when joining.

"You cannot join the match because the host has downloadable content you do not".

However for the second server with a similar set up there are no problems.

Both are running similar mutators. Tested with Apartments. Any ideas guys ?

UPDATE - I just reinstalled and it is working. No idea why that one was not updating.
 
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Rivimies

FNG / Fresh Meat
Jun 29, 2013
198
2
0
I patched several servers yesterday (not 324890 but plain 212542), anyway, steamcmd had several hiccups and some servers needed a few retries before patch was ok. This had probably nothing to do with RO2, just steamcmd had some issues.

Any server hosts having problems with app_update 324890 validate
 

mattlach

FNG / Fresh Meat
Oct 20, 2011
415
134
0
Massachusetts
  • Removed force walk when firing an MG

Most of them I'm excited for, but this one puzzles me. Why?

I didn't realize I was playing this game:

1618847-rambo_17_04_2006.jpg
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,460
4,106
113
Because we felt this:

  • Tweaked recoil values of all machine guns to increase difficulty of shooting accurately

was enough of a punishment. We are keeping an eye on it.
 

Nilsson

FNG / Fresh Meat
Apr 26, 2007
164
11
0
Deutschland
www.dor-clan.de.nr
Nice work

Could you look into balancing some maps too. For example peleliu gets not played any longer in campaign. A Fix could be to make C capable once A ist taken.

Some RO maps could also see some changes (Fallen / Pavlovs )
 

mattlach

FNG / Fresh Meat
Oct 20, 2011
415
134
0
Massachusetts
Some RO maps could also see some changes (Fallen / Pavlovs )

Ditto here. I actually kind of like Fallen, but it has become a little tilted towards Russians now that people have figured out how easy it is to pop the armor on the German tank.

Apartments is dreadfully one sided these days. It was good (but maybe slightly favored Germans) when it first launched, but at some point it was over-balanced, and now Germans due to spawn times and distances to run don't stand a chance to defend it, if the Russian team knows at all what they are doing.

Reverting to a previous Apartments version would be a good thing, or re-balancing it again.

We could REALLY use a fix to the German tank though. If you shoot in just the right spot, it is WAY too vulnerable. There must be some bug in the model, as the area really has more armor than that.
 

norcalscot

FNG / Fresh Meat
Apr 21, 2006
52
1
0
California
The tweaks to MG accuracy are quite noticeable.

As someone who plays this role a lot I found the change frustrating. I appreciate that you are trying to improve balance, but I think you erred too far on this one - dial it back a bit?

I've gone from killing an enemy with a burst of 3 or 4 shots at 100 to 150 meters to taking 15 to 25 shots to make the same kill...

Onthe plus side - thanks for the new map, and supporting the game - much appreciated!!
 
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Bunny monster

FNG / Fresh Meat
Jul 10, 2014
253
0
0
Ok, but still, there remains the bug with stopping the reloading for all the guns as like MP 40, SVT 40 you fire and are in the loading animation, you can't stop it to fire at the enemy if they come nearby, also the G41 can't stop to only load half magazine. And you can't go with a grenade that has a pulled pin into cover. Also the inventory and communication system could be updated.
 
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mattlach

FNG / Fresh Meat
Oct 20, 2011
415
134
0
Massachusetts
The tweaks to MG accuracy are quite noticeable.

As someone who plays this role a lot I found the change frustrating. I appreciate that you are trying to improve balance, but I think you erred too far on this one - dial it back a bit?

I've gone from killing an enemy with a burst of 3 or 4 shots at 100 to 150 meters to taking 15 to 25 shots to make the same kill...

Onthe plus side - thanks for the new map, and supporting the game - much appreciated!!

I play the class a lot too, but I didn't really notice much of a difference, probably because I usually only play it on defensive maps, and when I do, I am always firing it while prone and deployed or mounted.

The only times I ever hip fire MG's is if I stumble across a surprise opponent on the way to my spot where I am setting up.
 

norcalscot

FNG / Fresh Meat
Apr 21, 2006
52
1
0
California
I should clarify - I meant that when prone the accuracy has decreased noticeably. I wasn't meaning I could kill enemies at 150 meters whilst walking - I can't hit the side of a barn door doing that!

Previously when prone, or with the MG mounted on a surface, I could get kills at 100 to 150 meters with short bursts. Now it takes significantly longer bursts to get the same effect...
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,460
4,106
113
Recoil while mounted or prone should not have changed in this update (or standing still or crouched). Only while moving.