Recently, I've noticed that the T-34 is extremely vunerable to the PTRS from the front, almost ridiculously so. Against a skilled AT guy, it seems that you can trash the T-34 with your first magazine, and before the tank has any chance to respond. It often goes something like this:
Hit 1: MG down
Hit 2: Driver down
Hit 3: Loader down
Hit 4&5: Commander killed/turret traverse disabled/main gun damaged
All within a few seconds. It's increadible annoying and unrealistic, at least to be happening so frequently.
What may be happening is that PTRS is, for some reason, able to penetrate the front of the T-34's turret on a regular occasion, and kill the loader. Since it seems that AI crewmembers will very quickly warp into the loader position when he is killed, it is possible to just keep nailing the crewmember in the loader position, and completely decrew the tank down to the commander, who they then pick off last.
This is increadibly frustrating, one gunner who knows what he's doing will basically be able to keep the tank completely out of action, and if two are present, forget about it. Seeing how there are four AT gunners on a full server, this is a bit of a problem.
Has anyone else experienced this? So far I've only seen the problem on the T-34
Hit 1: MG down
Hit 2: Driver down
Hit 3: Loader down
Hit 4&5: Commander killed/turret traverse disabled/main gun damaged
All within a few seconds. It's increadible annoying and unrealistic, at least to be happening so frequently.
What may be happening is that PTRS is, for some reason, able to penetrate the front of the T-34's turret on a regular occasion, and kill the loader. Since it seems that AI crewmembers will very quickly warp into the loader position when he is killed, it is possible to just keep nailing the crewmember in the loader position, and completely decrew the tank down to the commander, who they then pick off last.
This is increadibly frustrating, one gunner who knows what he's doing will basically be able to keep the tank completely out of action, and if two are present, forget about it. Seeing how there are four AT gunners on a full server, this is a bit of a problem.
Has anyone else experienced this? So far I've only seen the problem on the T-34