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Players getting more guns, Zeds staying the same?

Shining Wolf

Grizzled Veteran
Dec 13, 2011
878
5
I can't help but notice that since the last Christmas update that the players have been getting progressively more powerful with some of the new weapons. The Medic got an upgraded healing gun when he never needed a buff. The Husk Cannon can stun Scrakes, and the Demoman got a bullet weapon that works at close range. With the Summer update, the Medic got another healing gun which isn't half bad as just a regular weapon. The KSG shotgun basically is an upgrade over the regular shotgun, and we all know Support was fine to begin with. The new Sharpshooter rifle can instantly kill Fleshpounds, and his crossbow now reloads faster.

What have the zeds gotten to remain just as challenging despite these new weapons? The only new addition I can really think of is the new Patty AOE claw attack. Could the zeds be the focus of the Halloween update? We already have enough guns for now, and I'd like to see some new zeds or some updates to make the existing ones a little more deadly. I don't really have anything specific, but, assuming you guys agree with me, I'm sure something could be thought up.
 
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I agree with you, HoE with latest weapons/bufs became a game for pussies.
No. Stop right there. Hell on Earth isn't simply made easy just because of new weapons. I'm sorry, but if Hell on Earth became easy just for the sole fact of there being new weapons, the below statistic would be MUCH higher.
6
34ta7ps.png

Hell on Earth is never made "easy" by anything, it is made SURVIVABLE by teamwork and skilled players. The guns don't do the killing on their own, the players do.

TL;DR - Get off your high horse and stop with the 1% stuff.
 
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No. Stop right there. Hell on Earth isn't simply made easy just because of new weapons. I'm sorry, but if Hell on Earth became easy just for the sole fact of there being new weapons, the below statistic would be MUCH higher.
6
2n6rdzt.png

Hell on Earth is never made "easy" by anything, it is made SURVIVABLE by teamwork and skilled players. The guns don't do the killing on their own, the players do.

TL;DR - Get off your high horse and stop with the 1% stuff.

You know that no one likes to play that map, right? Its way too wide, way to long of waiting, and overall, its boring. Since I cant get the access to the achievemnts, Im curious whats second less achieved map (and hellride doesnt count since its new). Also, some people dont like challenges, so they stick with easy difficulties, so they feel good about never losing or never dying, thus they never push themselves to play on maps with difficulty at Suicidal and Hell on Earth.

As for OP, I agree. The zeds need some sort of buff or something, or there needs to be a new zed. Its been a while since the husk was added, why not add something else? Even if its something simple as husks not meleeing in close, but instead using a flame attack, or stalkers moving while they attack.
 
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No. Stop right there. Hell on Earth isn't simply made easy just because of new weapons. I'm sorry, but if Hell on Earth became easy just for the sole fact of there being new weapons, the below statistic would be MUCH higher.
6
34ta7ps.png

Hell on Earth is never made "easy" by anything, it is made SURVIVABLE by teamwork and skilled players. The guns don't do the killing on their own, the players do.

TL;DR - Get off your high horse and stop with the 1% stuff.

There's a lot of players that don't have any perk at level 6 which is why they don't play HOE, and some people don't want to play it anyway.
 
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You know that no one likes to play that map, right? Its way too wide, way to long of waiting, and overall, its boring. Since I cant get the access to the achievemnts, Im curious whats second less achieved map (and hellride doesnt count since its new). Also, some people dont like challenges, so they stick with easy difficulties, so they feel good about never losing or never dying, thus they never push themselves to play on maps with difficulty at Suicidal and Hell on Earth.
Sorry, listed the wrong map. For some reason I didn't bother reading and thought that Mtn. Pass on suicidal was HoE. Meant to put west london, which is currently the most achieved HoE map at only 1.2% of total player completion. Also, yes, you can access them. http://steamcommunity.com/stats/KillingFloor/achievements/

Really though people. Hell on Earth isn't easy, you're just good at the game and so are your friends. You've learned how to play the game, you know the map strategies and specimen specific strategies. You have teamwork beyond measure. Not everybody is as skilled as you nor are they as lucky to have a good team.

#1%
 
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No. Stop right there. Hell on Earth isn't simply made easy just because of new weapons. I'm sorry, but if Hell on Earth became easy just for the sole fact of there being new weapons, the below statistic would be MUCH higher.
6
34ta7ps.png

Hell on Earth is never made "easy" by anything, it is made SURVIVABLE by teamwork and skilled players. The guns don't do the killing on their own, the players do.

TL;DR - Get off your high horse and stop with the 1% stuff.

Have you played HoE before and after the update? The m99 absolutely destroys fps in a cinch. It's very easy. The crossbow lets you do it in a very short distance as well. The weapons are better than the weapons that were there before. I have been in many games already we would have wiped for sure if it weren't for the 2 (not even that good, mind you) m99 sharps that joined and stood behind the front lines taking out husks scrakes and fps, or at least doing majority damage to them, before they were close enough for most of us to even shoot at.

Not to even mention how much of a joke a couple m99's makes the patriarch fight.

The statistics are crap. iirc only like 25% of the people who own kf even have west london beat on normal difficulty and only 70% have even killed 100 specimens.

And yes, Hell on Earth is made easIER because of new weapons. That's the complaint for most people. In fact, I bet given more time your little statistic would reflect that if you could look at the % of maps completed before and after the update. And it wouldn't be MUCH HIGHER. An increase from 1% to 1.2% is pretty significant at low percentages, it's a 20% increase. I'm not saying the new weapons are i-win buttons either, but yes, they do make the game easier than before. Don't say 'O well you guys just learned to play so it will be easy for you'. There's nothing wrong with a game demanding people be 'good' at it to be successful so hop off your casual low-skill horse and L2P.
 
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The statistics are crap. iirc only like 25% of the people who own kf even have west london beat on normal difficulty and only 70% have even killed 100 specimens.
Thats exactly the thing right there. I mentioned this in a different thread, but both those statistics are pathetic and yet people demand a HARDER Difficulty? Seriously. Use your talent and skill to teach some noobs how to play. We don't need to cater to the 1%.

If you really must increase KF's nostalgia | difficulty factor, then use mutators to make things harder or to remove things. Don't play on servers unless they have the weapon restriction mut or only play with friends that vow not to use the weapons you so dearly hate because they 'make things too easy'. Want to make KF harder? Go reset your perks and do HoE with all your pro buddies as level 0's since HoE isn't even a challenge for you anyway.

Get real. Killing floor is still plenty hard due to the lack of teamwork you will get on a public server. As I've said before and I'll keep saying it. You and your friends are good at KF, you know what you're doing. It wasn't always that way, at one point you were all struggling on normal. You learned how to play the game and as thus with any other game that demands skills be learned, you became better at it. Unless you completed every map on every difficulty the 1st time, I don't want to hear 'kf is too easy'. In the case you did do the above, gg, find another game that is more suitable to how apparently skilled you are.
 
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ignorant bs

Do you even know why people say the guns are OP? You sound like someone who dies on hard all the time and exclaims 'If these guns are so good why am I dying all the time?" And you want experienced players to teach all the noobs how to play, and in the same breath you don't want to cater to the experienced players.

Well here is some advice for you and the other noobs: Play the game. I'm serious. You don't need to know fleshpound combos, support tricks, and 90% of tactics to survive normal or hard difficulty. At all. You just need to be familiar with the game. You don't even need teamwork on those difficulties. I could show tons of youtube videos and even walk around west london with a couple of noobs and be like 'hey here's some spawns, here's some more. watch out for the top of the overpass, you should probably stay under the bridge." It wouldn't make them better. Hell, it's probably too much information at once anyway they wouldn't automatically start playing like someone who knows what's going on. The gameplay can be so dynamic most of the 'skill' comes from decision making - when to shoot, what to shoot, when to run, where to run, etc etc. There aren't golden rules to make inexperienced players better.

And now the weapons. I'll touch on the m99 to keep this less winded, and I'll use a post from the steam forums which I found to very nicely explain the difference between how people dealth with fp's before the update vs after with the m99

Originally Posted by N3Burgener
There are numerous potential risks and drawbacks of other perks and weapon strategies that require more nuanced and active teamwork to compensate for.

Engaging a FP as a support specialist:
1. He needs to be much closer, meaning there's greater risk of being hit by other trash in the process, so his teammates need to actively cover him
2. He needs an open lane in which to engage the FP; if something slips into that lane, they can intercept his grenades and cause him to (a) blow himself up, (b) rage the FP without killing it, or (c) waste his grenades.
3. He is limited by the number of grenades he can carry; if no one else contributes damage, he will be out of grenades very quickly and someone else will have to step up
4. All it takes is one siren to extinguish his grenades and render him useless against the FP; sirens are an especially high priority for teammates when there's a FP around.
5. It's possible (albeit rare) that a husk may detonate the support's grenades in mid-air, as they leave his hand, thus causing instant death.
6. If there are two or more FPs at once, killing one may rage the others without also killing them

Similar issues crop up with demolitions users:
1. Sirens extinguish their rockets, grenades, and pipe bombs, so teammates have to be especially diligent with taking those out
2. Pipe bombs can easily be wasted on stuff like bloats or scrakes, so teammates have to be diligent about preserving pipe bombs
3. Pipe bombs will be completely useless if the FP is raged early, meaning teammates have to be especially careful not to accidentally rage the FP, and they have to actively lure it onto the pipe.
4. He also has range limitations; if the FP spawns too far away it will auto-rage. If the FP gets too close, the demo can't do much of anything
5. Usual risks of blowing himself up in the process
6. I know they made it so hand grenades clip through teammates -- is this true of rockets / grenade launchers? If not, then you also have that to worry about.
7. Not to mention the smoke. The damn smoke.
8. High cost of buying pipe bombs

For M14 EBR users:
1. They have to be much closer to the scrake/FP, meaning all the usual risks of taking damage from other specimen.
2. They need a clear line of sight because their shots won't penetrate anything that gets in the way
3. They require more consecutive hits to connect which can easily be interrupted by taking damage or something getting in the way
4. It takes them more time to down a FP or scrake because they have to (a) get in position (b) clear other trash if they're not being covered properly (c) perform the longer combo of shots

If you have an M99 user on the team, all of these risks are circumvented.
1. Works at infinite range -- you can shoot things the instant they appear without having to get into position or waiting for an open lane.
2. Works at very close range -- you can pull off headshots from the hip without worrying about blowing yourself up.
3. Shots penetrate anything that gets in the way, so you don't have to worry about your line of sight being broken by other crap
4. Holds more ammo and does more damage than the LAW -- cheaper ammo than either the LAW or pipe bombs
5. Doesn't smoke up other players' vision
6. Sirens will not block your shots
7. You get a fully-perked 9mm with a crap-ton of ammo that decaps trash with a single headshot (infinitely more useful than a LAW-demo's 9mm)

An M99 sharp double headshotting a FP while everyone else deals with trash doesn't really constitute teamwork because everyone is performing entirely separate roles that don't really depend on one another to succeed. To re-use my own analogy: assembly line workers all contribute vital components to a finished product, but they do it separately, as individuals, not as a cohesive group.

An M99 sharp is similar to an assembly line in that regard; he can kill a FP with complete disregard for whatever his teammates may be doing, whereas other perks are far more often at the mercy of their teammates. When you have a support, demo, EBR sharp, or even zerker in the team, there are certain things you have to do in order to let them do their jobs efficiently and effectively. With an M99, they just sit in the back, do their thing, and you don't have to worry about it.

The only real downside to the M99 is the risk of missing the second shot on the FP, but even that's pretty negligible in the grand scheme of things. The first shot should always be a given, because a good sharp will not fire unless he knows he'll hit and if he knows he's in a situation where he can easily follow up with that second shot. Since the FP stops to do his rage animation, his head is perfectly still for the follow-up shot on account of the weapon's insanely fast reload speed.

Even if you miss the second shot, and it only counts as a body-shot, you've already knocked off like 50% of the FP's total health, which is a serious enough chunk of damage that a little concentrated fire from the rest of the team should be able to take it out. And with that crazy-fast reload speed, you'll probably have time for a third or even a fourth shot before it gets close enough to do anything.

This doesn't even cover scrakes. Before there was a lull in gameplay where there was a stunned scrake sitting there waiting to be killed. Demo had to hold back on the grenades or you'd get a ragey scrake running out of a smoke cloud, trash had to be kept clear out of the way and sharps had to complete that 2nd shot. Now you can 1 shot them, or multiple, from far or up close, they're still stunned if you miss the head, and even if you use the crossbow, with the reload speed as fast as it is + the wonky hitbox, you don't need to adjust your aim. You just aim that first shot at the head, and hold down m1 to complete the 2nd shot (even if the scrakes head is down) which is now very quick. If you can't see how dealing with the 2 toughest specimens has been changed, and how much that affects a game, then you truly don't understand what people are upset about.

The main issue isn't it's 'too easy' now. Yes, it has been made easier, but that that's more of a side-issue to the fact that the addition of the new weapons has changed game play and not for the better. Mostly to blame is the m99 - it's anti-teamwork and makes things boring. The other guns also have their issues but they aren't as glaring (eg. the mk23 is just as effective or better than the hand cannon in most situations and costs less, holds more ammo, and weighs half as much. Seriously, what sharp buys the handcannon anymore now that they can carry the xbow, magnum AND mk23?)

They at least stopped the patriarch chainsaw trick from working, but with the m99 that does 4156 dmg on a headshot, who cares.

You're sitting here saying that because there's players who suck, the game is already hard for them, only 1.2% have beaten west london on HoE so the OP weapons can't be OP or a lot more would be beating HoE, and I'll say this, there IS a lot more people beating HoE because of the m99.

The statistic you laid down for westlondon is crap in lots of ways. First of all, it includes everyone who owns kf and doesn't play it. This is what I tried to illustrate with the '70% of people have killed 100 specimens' achievement.

Also, not everyone plays HoE. Lastly, it goes back to 2009 when the game was released and the new guns have been out for about a month. Hardly long enough to significantly change the percentage anyway.

You should try to see what and why people are arguing for when they say 'the weapons are op' instead of hearing 'pfft these weapons make the game easy' and then declaring them wrong because the game is hard for you and other players.
 
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Do you even know why people say the guns are OP? You sound like someone who dies on hard all the time and exclaims 'If these guns are so good why am I dying all the time?" And you want experienced players to teach all the noobs how to play, and in the same breath you don't want to cater to the experienced players.

You should try to see what and why people are arguing for when they say 'the weapons are op' instead of hearing 'pfft these weapons make the game easy' and then declaring them wrong because the game is hard for you and other players.
Sorry no.
http://steamcommunity.com/id/IXIArblargIXI/stats/KillingFloor
Try again.

I've always felt much more comfortable with Xbow + Pistol | LAR + M14 sharps than M99 sharps. I only have one KF friend who I trust with an M99, its otherwise way too risky and limits a sharp substantially to only big enemies. With only 25 shots, they need to choose wisely for the 300+ zeds in the later waves.

I very much appreciate very skilled sharps on a team. If their preference and skill lies with the M99, that is fine, they better know their role then.

Again, you're really on a high horse, either bragging or complaining that 'back in my day, KF was harder'. Really, use muts to disable the weapons or don't play with people who use them. Its very simple, you can have KF the way you want it.

I am statistically part of your 1% elitists group, but I now spend most of my time on normal and hard servers, throwing numerous valuable information at lesser experienced players. Be it hole up spots | strategies, kill strategies, or just miscellaneous stuff. I help people in game rather than complaining on a forum about 'balance issues'. Very few people that play KF will ever visit this forum, they'll never know about many strategies unless they learn them from other players or self search on youtube.

Luckily for them though, they never have to deal with all the gripes about 'omg amdin m99 2 powerful' that go on here. If tripwire agrees with all the whining about the m99 and rest of the IJC weapons, we'll see nerfs in the next update. Either way, I'm sure most people here will still find a way to whine about the existence of the weapons.

TL;DR - Use muts and only play with trusted friends to play KF the want you want it to be played. TWI didn't take anything from you, they only added stuff that can be optionally used.
 
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No. Stop right there. Hell on Earth isn't simply made easy just because of new weapons. I'm sorry, but if Hell on Earth became easy just for the sole fact of there being new weapons, the below statistic would be MUCH higher.
6
34ta7ps.png

Hell on Earth is never made "easy" by anything, it is made SURVIVABLE by teamwork and skilled players. The guns don't do the killing on their own, the players do.

TL;DR - Get off your high horse and stop with the 1% stuff.

There are 1.2M+ copies of KF sold, so 1.2% = 15000 players. Btw, West London on Hard won only 9.2%, so what? "Hard" is too Hard?
 
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There's a solution already.

It's called 'Brute'. They make a wondrous mess of things.

Brute is very unbalanced. If in vanilla game Sharpie and Support are the best perk to choose, then in Brute games they are the ONLY perks to choose. Unless, of course, you are playing on custom server with perk level 20 on Hard difficulty, where one shotgun's shot kills every zed, including FP.
 
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The brute is horribly unbalanced unless you play specific perk/load outs. Try taking a 6 man HoE Brute as an M14/Lar sharp. They have no stun threshold, insane head HP, a charge, and are immune to head shots until they are right on top of you. Poorly designed if there was any thought to balance.


To Arblarg : You say you only trust 1 or 2 people with the M99? How anyone could make that claim is beyond me. Put it in the most medicore (not terrible) sharp's hand and every 6 man HoE scrake will be dealt with, and probably a few FP's too. If the 5 other players can't handle the trash spawns while every large threat is dealt with, I wouldn't be blaming the sharpshooter.

As it was pointed out by Karsey, an m99 sharp has a perked 9mm as back up that can 1 shot anything up to and including a bloat, so the only threat is a siren / husk which somehow I'd hope the 5 other people on your team would be able to help with. (And worst case? You spend another m99 shot to drop one if you really need to)

Having every HoE achievement doesn't say much. By the time I got them all, I couldn't M14 a FP, I had never heard of the SC chin shot, and my demo solution to FP's was 6 m32 nades.
 
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Sorry no.
http://steamcommunity.com/id/IXIArblargIXI/stats/KillingFloorhttp://steamcommunity.com/id/IXIArblargIXI/stats/KillingFloor
Try again.

I've always felt much more comfortable with Xbow + Pistol | LAR + M14 sharps than M99 sharps. I only have one KF friend who I trust with an M99, its otherwise way too risky and limits a sharp substantially to only big enemies. With only 25 shots, they need to choose wisely for the 300+ zeds in the later waves.

I very much appreciate very skilled sharps on a team. If their preference and skill lies with the M99, that is fine, they better know their role then.

Again, you're really on a high horse, either bragging or complaining that 'back in my day, KF was harder'. Really, use muts to disable the weapons or don't play with people who use them. Its very simple, you can have KF the way you want it.

I am statistically part of your 1% elitists group, but I now spend most of my time on normal and hard servers, throwing numerous valuable information at lesser experienced players. Be it hole up spots | strategies, kill strategies, or just miscellaneous stuff. I help people in game rather than complaining on a forum about 'balance issues'. Very few people that play KF will ever visit this forum, they'll never know about many strategies unless they learn them from other players or self search on youtube.

Luckily for them though, they never have to deal with all the gripes about 'omg amdin m99 2 powerful' that go on here. If tripwire agrees with all the whining about the m99 and rest of the IJC weapons, we'll see nerfs in the next update. Either way, I'm sure most people here will still find a way to whine about the existence of the weapons.

TL;DR - Use muts and only play with trusted friends to play KF the want you want it to be played. TWI didn't take anything from you, they only added stuff that can be optionally used.


honestly, if you are trying to argue that the M99 is not overpowered, you are wrong. that is all. THE CREATOR OF THE WEAPON, JACK CARVER HIMSELF, HAS ADMITTED IT NEEDS NERFING

and lmao you are not part of the 1% elite, not saying i am either or karsey for that matter, and 500 hours makes you soooo experienced :rolleyes:
 
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honestly, if you are trying to argue that the M99 is not overpowered, you are wrong. that is all. THE CREATOR OF THE WEAPON, JACK CARVER HIMSELF, HAS ADMITTED IT NEEDS NERFING
Apparently TWI thinks otherwise. We'll only know by the next update.

and lmao you are not part of the 1% elite, nor am i or karsey, 500 hours makes you soooo experienced :rolleyes:
You missed the part where I said "statistically". By that I only took into account map completion. My own definition of 1% elite is anybody that has completed all of HoE, as most maps have <1% worldwide completion. Its a matter of personal definition. But also, sorry, 500 hours is a long time. Take it as you will though, I have a hard time conversing with the elitism of this forum. Thus far it seems only second to that of Facepunch, which is unbeatable in the aspect of elitism.
 
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lmao apparently labeling an OP weapon as OP, is clearly "elitism"

and TWI has already noted that many of the hardcore playerbase has felt the same way about the weapons, and have mentioned balancing issues in the near future.

you adamantly claiming otherwise, while at the same time trying to justify your statement with 500 hours of gameplay is ridiculous. you also did not specify what your definition of "elite" was, and basing it upon map achievement statistics is just plain silly, so next time maybe typing out your thought process might be helpful. 500 hours of gameplay is a fraction compared to a lot of posters and players i would actually consider experienced.
 
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I think one thing that must be mentioned is that the playerbase has become much more experienced compared to where it was a few years ago, when you get on a Suicidal/HoE game, you can be fairly certain now that most the team have been playing for a while and know what they're doing. I think even without the M99 the game would be getting easier.

That said, I've played some high level games without the big stick and even with all the experience and all the other new weapons, your still in for a fight. Those last waves are still very hectic with little room for error. It's only once the M99 comes into play that the game gets too easy.
 
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lmao apparently labeling an OP weapon as OP, is clearly "elitism"
Pretty much. Every time its mentioned, people always go back and fantasize to a day before it existed. Their nostalgia for the past be it either complaining or bragging is the elitist stuff. "Omg it makes it too easy, I only uses the xbow". Fine, use the xbow, don't take away from others who have different preferences for ways to kill things.

and TWI has already noted that many of the hardcore playerbase has felt the same way about the weapons, and have mentioned balancing issues in the near future.

you adamantly claiming otherwise, while at the same time trying to justify your statement with 500 hours of gameplay is ridiculous. you also did not specify what your definition of "elite" was, and basing it upon map achievement statistics is just plain silly, so next time maybe typing out your thought process might be helpful. 500 hours of gameplay is a fraction compared to a lot of posters and players i would actually consider experienced.
I already said at least twice now "If tripwire agrees with the whining about it, we'll see a nerf in the next update".

"500 hours of gameplay is a fraction compared to a lot of posters and players i would actually consider"
This. This is the elitist attitude I'm talking about. I guess it could be said that FP is much worse when it comes to stuff like this. But its still pretty bad here.
 
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