My personal wish list:
Afcourse the linux fixes so we can move back to it
3369 patch might not be a mircacle patch, but still the mod server with 3369 on tank maps was less taxing than the current Ostront (might be because of the change to windows though
). the 3369 patch allowed our server to go from 28 slots to 32 slots and upp the tickrate next to that.
The ability to put off spectate on self once someone dies.
The ability to change gameplay on maps on a per map basis. Like reinforcement time, reinforcements, possibility for reinforcements per player per class per map instead of per team .
Some official admin tournament mutator + ability to save server settings (if possible including tickrate). So you can load a server setup for a match with the touch of a button.
A forgive system for tking. + next to a sessionban something like day ban or multiple sessions ban.
A bit of a change in the online ready up mutator, readying up by pressing a button. Ability to ready up again after a round end so people can change side (if this could happen automatically it would be even better
). And some warmup time where you can just mess around teamkill and stuff till everybody is ready or the set warmuptime goes past.
The ability to automatically swap teams to the other side so everybody plays both the axis and allied side. If possible with a stopwatch/beat the clock mode. (1 team attacks first witht he default map time, if they win that the total time it took is recorded and everybody changes side where the now different attacking team has to win the attacking round faster than the previous team. (this system is used by alot of games with non mirrored maps where 1 team defends and 1 team attacks a map is never 100% balanced a time system like this will let the better team always win).
THe ability for serveradmins to customize map loadout of weaponry, this could be used for special nights like bolt only, bayonet only etc. But aswell for some special new player servers where all weapons are unlimited for a moment so new players can test everything out).
If possible a system that shows behind someone's name howmany games out of somany he has won on the server (nothing with points or kills just howmany games they won) As battlefield 2 and Americas army points out people are point/rank whores. IF a rank system is based solely on games won and not on kills made or objectives capped or k/d ratio. Maybe the point whores will now start woring wins, and you can't get there alone so they might try to push the team itself more. (afcourse a system like this would need to be worked out a bit more, because otherwise people would always join the easier side, automatic team changing would fix this issue though).
Maybe a system where instead of score a win loss ratio is showed on the servers, and a seperate official stats page somewhere else. (where you can compare clans and players with things like kill death ratio and cap ratio, but the main ranking system based on win/loss ratio of maps where you played on both sides.
and most of all. Ability to keep a player log of the server that lasts for a set amount of time (like the cache folder) where things like Playername, hashid and amount of kills and mostly AMOUNT of Teamkills gets saved.
And the ability to see Teamkills in the webadmin instead of just score kills and suicide amounts.