So why may I ask is it fine for the Berserker to be able to solo everything and not the Sharpshooter?
Because if you "fix" this "problem", the perk becomes obsolete.
You know, just like making the chainsaw take 2 hits to decap trash instead of 1 instantly turned it from "great" into "barely useful".
There was no "not great but still useful" gray area at all.
I even called that one if I remember correctly and I also believe that the whole perk itself is quite sensitive to nerfs in a similar way, especially when it comes to movespeed which is kind of the achilles heel of a melee perk.
The sharpshooter is something completely different. Because he's ranged.
You literally have more room to work with.
Tell me, what exactly is the function of a berserker in a team?
If he couldn't even hope to try and keep up with gorefasts anymore, in which specific case would you choose berserker over all the other perks?
You know that's kind of another reason why you can't really compare zerkers to medics.
Medics are incredibly useful beyond just fighting. Zerkers can only fight.
May I ask what "mistakes" you are refering to? Give me some examples.
Getting surrounded, crawler hopping, not hitting the siren head, trying to pick off a husk inside a horde but missing the head, making a scrake rush you, pound rage etc etc.
You know, everything that makes people die. Why do I have to explain this?
Last edited:
Upvote
0